From 0e60567a7a0addb9421769ee7be7853bfa8788cb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 19 Sep 2026 03:15:59 -0400 Subject: refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code --- internal/game/exit_migrate.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/exit_migrate.go') diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go index 55289f2..66fccfe 100644 --- a/internal/game/exit_migrate.go +++ b/internal/game/exit_migrate.go @@ -10,7 +10,7 @@ import ( // rewritePlayerRoomIDs remaps room-ID-embedded state in a single player per // idMap (oldID -> newID): discovered-exit player flag keys // (hidden_exit__), current RoomID, PendingSequence.RoomID, MapSymbols -// keys, and Stats.RoomsVisited bitset. Returns whether any field was changed. +// keys, and Stats.RoomsVisited. Returns whether any field was changed. // // idMap is assumed to be a bijection (see Room.RewriteRoomIDs); the flag-key // and int-map rekeys use delete-all-then-set-all so a swap (A<->B) cannot -- cgit v1.2.3