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authorhistoria <[not public]>2026-06-18 20:26:03 -0400
committerhistoria <[not public]>2026-06-18 20:26:03 -0400
commit97a1a908b9e6e6d3516628c139c9b64262b4fe08 (patch)
treed82953974edbfb4051dff1a48f1b264b9c264d28 /internal/game
parent17e7725f252c7f5d3be2e9c37d62751c631f196f (diff)
downloadthehouseoficarus-97a1a908b9e6e6d3516628c139c9b64262b4fe08.tar.gz
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
Diffstat (limited to 'internal/game')
-rw-r--r--internal/game/action.go29
-rw-r--r--internal/game/action_fletch.go15
-rw-r--r--internal/game/action_gather.go5
-rw-r--r--internal/game/action_production.go299
-rw-r--r--internal/game/action_talk.go6
-rw-r--r--internal/game/cmd_attack.go8
-rw-r--r--internal/game/cmd_craft.go190
-rw-r--r--internal/game/cmd_fletch.go175
-rw-r--r--internal/game/cmd_smelt.go4
-rw-r--r--internal/game/cmd_smith.go173
-rw-r--r--internal/game/cmd_use.go50
-rw-r--r--internal/game/game.go11
12 files changed, 572 insertions, 393 deletions
diff --git a/internal/game/action.go b/internal/game/action.go
index 3d0223a..ca8506a 100644
--- a/internal/game/action.go
+++ b/internal/game/action.go
@@ -19,6 +19,7 @@ var verbAliases = map[string]string{
"chop": "gather",
"fish": "gather",
"cut": "gather",
+ "shear": "gather",
"talk": "talk",
"speak": "talk",
"ask": "talk",
@@ -27,10 +28,11 @@ var verbAliases = map[string]string{
}
var verbSkill = map[string]string{
- "mine": "mining",
- "chop": "woodcutting",
- "cut": "woodcutting",
- "fish": "fishing",
+ "mine": "mining",
+ "chop": "woodcutting",
+ "cut": "woodcutting",
+ "fish": "fishing",
+ "shear": "crafting",
}
func normalizeVerb(v string) string {
@@ -231,14 +233,10 @@ func (g *Game) AdvanceActions() {
g.advanceStoke(sess, p)
case "search":
g.advanceSearch(sess, p)
- case "cook":
- g.advanceProduction(sess, p)
- case "smelt":
- g.advanceProduction(sess, p)
- case "smith":
- g.advanceProduction(sess, p)
- case "combine":
- g.advanceProduction(sess, p)
+ default:
+ if productionActionTypes[p.Action.Type] {
+ g.advanceProduction(sess, p)
+ }
}
if p.Action == nil {
g.writePrompt(sess)
@@ -308,5 +306,12 @@ func (g *Game) checkCondition(sess *net.Session, c *action.Condition) bool {
}
return has
}
+ if c.MinCredits > 0 {
+ has := p != nil && p.Credits >= c.MinCredits
+ if c.Not {
+ return !has
+ }
+ return has
+ }
return true
}
diff --git a/internal/game/action_fletch.go b/internal/game/action_fletch.go
index 734453b..25f2966 100644
--- a/internal/game/action_fletch.go
+++ b/internal/game/action_fletch.go
@@ -33,6 +33,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, recipe *acti
batches := 0
totalOutput := 0
+ skill := player.SkillName(recipe.EffectiveSkill())
for {
if !g.canDoFletchRecipe(p, recipe) {
break
@@ -60,8 +61,8 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, recipe *acti
}
if recipe.XP > 0 {
- if newLevel := p.AddSkillXP(player.Fletching, recipe.XP); newLevel > 0 {
- sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d fletching! ***", newLevel)))
+ if newLevel := p.AddSkillXP(skill, recipe.XP); newLevel > 0 {
+ sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, recipe.EffectiveSkill())))
}
}
@@ -91,7 +92,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, recipe *acti
msg := fmt.Sprintf("You fletch %d %s.", totalOutput, outputName)
if p.OptionBool("xp_drops") && recipe.XP > 0 {
totalXP := recipe.XP * batches
- abbr := player.SkillAbbr[player.Fletching]
+ abbr := player.SkillAbbr[skill]
msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", totalXP, abbr))
}
sess.WriteLine(msg)
@@ -151,6 +152,8 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) {
outputQty = 1
}
+ skill := player.SkillName(recipe.EffectiveSkill())
+
placed := false
if outDef != nil && outDef.Stackable {
for i := 0; i < 28; i++ {
@@ -175,8 +178,8 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) {
}
if recipe.XP > 0 {
- if newLevel := p.AddSkillXP(player.Fletching, recipe.XP); newLevel > 0 {
- sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d fletching! ***", newLevel)))
+ if newLevel := p.AddSkillXP(skill, recipe.XP); newLevel > 0 {
+ sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, recipe.EffectiveSkill())))
}
}
g.AccountStore.SaveCharacter(p)
@@ -190,7 +193,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) {
msg = fmt.Sprintf("You fletch %s.", outputName)
}
if p.OptionBool("xp_drops") && recipe.XP > 0 {
- abbr := player.SkillAbbr[player.Fletching]
+ abbr := player.SkillAbbr[skill]
msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", recipe.XP, abbr))
}
sess.WriteLine(msg)
diff --git a/internal/game/action_gather.go b/internal/game/action_gather.go
index ffd30e1..8b45129 100644
--- a/internal/game/action_gather.go
+++ b/internal/game/action_gather.go
@@ -180,6 +180,11 @@ func (g *Game) advanceGather(sess *net.Session, p *player.Player) {
_, shared := p.Action.Data["deplete_timer"]
if step == 0 {
+ if p.FirstFreeSlot() == -1 {
+ sess.WriteLine(g.colorize(sess, "error", "Your inventory is too full!"))
+ g.CancelAction(p)
+ return
+ }
if cfg.Bait != "" {
if !p.HasItem(cfg.Bait) {
baitName := cfg.Bait
diff --git a/internal/game/action_production.go b/internal/game/action_production.go
index d4e2274..df23198 100644
--- a/internal/game/action_production.go
+++ b/internal/game/action_production.go
@@ -3,10 +3,12 @@ package game
import (
"fmt"
"math/rand"
+ "sort"
"strconv"
"strings"
"thehouseoficarus/internal/action"
+ "thehouseoficarus/internal/color"
"thehouseoficarus/internal/engine"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/object"
@@ -19,6 +21,29 @@ type recipeEntry struct {
Recipe action.RecipeDef
}
+type productionTypeInfo struct {
+ ActionType string
+ DisplayVerb string
+}
+
+var productionTypes = map[string]productionTypeInfo{
+ "cooking": {"cook", "cooking"},
+ "smelting": {"smelt", "smelting"},
+ "smithing": {"smith", "smithing"},
+ "crafting": {"craft", "crafting"},
+ "combine": {"combine", "combining"},
+ "fletching": {"fletch", "fletching"},
+}
+
+var productionActionTypes map[string]bool
+
+func init() {
+ productionActionTypes = make(map[string]bool)
+ for _, pt := range productionTypes {
+ productionActionTypes[pt.ActionType] = true
+ }
+}
+
func recipeMenuData(recipes []action.RecipeDef) []map[string]string {
out := make([]map[string]string, len(recipes))
for i, r := range recipes {
@@ -183,10 +208,11 @@ func (g *Game) startProduction(sess *net.Session, p *player.Player, recipe *acti
g.CancelAction(p)
g.CancelBackgroundAction(p)
- if recipe.Skill != "" {
- skillLevel := p.Level(player.SkillName(recipe.Skill))
+ skill := recipe.EffectiveSkill()
+ if skill != "" {
+ skillLevel := p.Level(player.SkillName(skill))
if skillLevel < recipe.Level {
- sess.WriteLine(fmt.Sprintf("You need level %d %s to do that.", recipe.Level, recipe.Skill))
+ sess.WriteLine(fmt.Sprintf("You need level %d %s to do that.", recipe.Level, skill))
g.reprompt(sess)
return
}
@@ -242,38 +268,20 @@ func (g *Game) startProductionFromRecipe(sess *net.Session, p *player.Player, re
return def.Name, true
})
- var actionType, displayVerb, startMsg, endMsg string
- switch recipe.Type {
- case "cooking":
- actionType = "cook"
- displayVerb = "cooking"
- if stationName != "inventory" {
- startMsg = fmt.Sprintf("You start cooking %s on the %s.", firstItem, stationName)
- } else {
- startMsg = fmt.Sprintf("You start making %s.", firstItem)
- }
- endMsg = "You've cooked everything you can."
- case "smelting":
- actionType = "smelt"
- displayVerb = "smelting"
- startMsg = fmt.Sprintf("You begin to process %s in the furnace.", firstItem)
- endMsg = "You've processed all the ore in your inventory."
- case "smithing":
- actionType = "smith"
- displayVerb = "smithing"
- startMsg = fmt.Sprintf("You hammer the %s on the anvil...", firstItem)
- endMsg = "You've used all the bars you can."
- case "combine":
- actionType = "combine"
- displayVerb = "combining"
- startMsg = fmt.Sprintf("You start combining %s.", firstItem)
- endMsg = "You've run out of materials."
- default:
- actionType = "craft"
- displayVerb = "crafting"
- startMsg = fmt.Sprintf("You start crafting with %s.", firstItem)
- endMsg = "You've run out of materials."
+ info, ok := productionTypes[recipe.Type]
+ if !ok {
+ info = productionTypeInfo{recipe.Type, recipe.Type}
+ }
+ actionType := info.ActionType
+ displayVerb := info.DisplayVerb
+
+ var startMsg, endMsg string
+ if stationName != "inventory" {
+ startMsg = fmt.Sprintf("You start %s %s on the %s.", displayVerb, firstItem, stationName)
+ } else {
+ startMsg = fmt.Sprintf("You start %s %s.", displayVerb, firstItem)
}
+ endMsg = fmt.Sprintf("You've finished %s.", displayVerb)
g.startProduction(sess, p, recipe, actionType, displayVerb, startMsg, endMsg, count)
}
@@ -319,7 +327,8 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool {
return true
}
- skillLevel := p.Level(player.SkillName(recipe.Skill))
+ skill := recipe.EffectiveSkill()
+ skillLevel := p.Level(player.SkillName(skill))
chance := 1.0
if recipe.Success != nil {
chance = action.SuccessChance(*recipe.Success, skillLevel, recipe.Level)
@@ -364,8 +373,8 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool {
}
if recipe.XP > 0 {
- if newLevel := p.AddSkillXP(player.SkillName(recipe.Skill), recipe.XP); newLevel > 0 {
- sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, recipe.Skill)))
+ if newLevel := p.AddSkillXP(player.SkillName(skill), recipe.XP); newLevel > 0 {
+ sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, skill)))
}
}
g.AccountStore.SaveCharacter(p)
@@ -379,7 +388,7 @@ func (g *Game) advanceProduction(sess *net.Session, p *player.Player) bool {
msg = fmt.Sprintf("You produce %s.", outputName)
}
if p.OptionBool("xp_drops") && recipe.XP > 0 {
- abbr := player.SkillAbbr[player.SkillName(recipe.Skill)]
+ abbr := player.SkillAbbr[player.SkillName(skill)]
msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp %s)", recipe.XP, abbr))
}
sess.WriteLine(msg)
@@ -531,6 +540,17 @@ func (g *Game) menuEntryName(entry map[string]string) string {
}
}
}
+ if rid, ok := entry["fletch_recipe_id"]; ok {
+ all, _ := g.RecipeStore.LoadAll()
+ for _, r := range all {
+ if r.ID == rid {
+ if def, err := g.ItemStore.Load(r.Output); err == nil {
+ return def.Name
+ }
+ return r.Output
+ }
+ }
+ }
if barID, ok := entry["bar_id"]; ok {
if def, _ := g.ItemStore.Load(barID); def != nil {
return def.Name
@@ -557,9 +577,212 @@ func (g *Game) dispatchMenuEntry(sess *net.Session, entry map[string]string) {
g.showSmithTable(sess, p, barID, allRecipes)
return
}
+ if rid, ok := entry["fletch_recipe_id"]; ok {
+ p := sess.Player.(*player.Player)
+ allRecipes, _ := g.RecipeStore.LoadAll()
+ for _, r := range allRecipes {
+ if r.ID == rid {
+ g.startFletchAction(sess, p, &r, 0)
+ return
+ }
+ }
+ g.reprompt(sess)
+ return
+ }
if rid, ok := entry["recipe_id"]; ok {
g.promptHowMany(sess, rid)
return
}
g.reprompt(sess)
}
+
+func (g *Game) formatRecipeMaterials(r *action.RecipeDef) string {
+ var parts []string
+ for _, e := range r.Consume {
+ itemName := e.Items[0]
+ if def, err := g.ItemStore.Load(e.Items[0]); err == nil {
+ itemName = def.Name
+ }
+ if e.Qty > 1 {
+ parts = append(parts, fmt.Sprintf("%s x%d", itemName, e.Qty))
+ } else {
+ parts = append(parts, itemName)
+ }
+ }
+ return strings.Join(parts, ", ")
+}
+
+func (g *Game) showProductionTable(sess *net.Session, p *player.Player, recipes []action.RecipeDef, title, skill, lastFlagKey, promptVerb string, background bool) {
+ sort.Slice(recipes, func(i, j int) bool {
+ return recipes[i].Level < recipes[j].Level
+ })
+
+ mode := g.colorMode(sess)
+ skillLevel := p.Level(player.SkillName(skill))
+ dimSpec := color.Parse("240")
+
+ tbl := &Table{
+ Title: title,
+ Columns: []string{"#", "Product", "Materials", "Level"},
+ }
+
+ for i, r := range recipes {
+ outDef, _ := g.ItemStore.Load(r.Output)
+ productName := r.Output
+ if outDef != nil {
+ productName = outDef.Name
+ }
+
+ outputQty := r.OutputQty
+ if outputQty <= 0 {
+ outputQty = 1
+ }
+ if outDef != nil && outDef.Stackable && outputQty > 1 {
+ productName = fmt.Sprintf("%s x%d", productName, outputQty)
+ }
+
+ matStr := g.formatRecipeMaterials(&r)
+ levelStr := fmt.Sprint(r.Level)
+ numStr := fmt.Sprintf("%d", i+1)
+
+ canMake := skillLevel >= r.Level && r.HasAllItemsQty(p.CountItem)
+ if canMake {
+ productName = g.itemColorize(sess, outDef, productName)
+ } else {
+ productName = color.Render(mode, dimSpec, productName)
+ matStr = color.Render(mode, dimSpec, matStr)
+ levelStr = color.Render(mode, dimSpec, levelStr)
+ numStr = color.Render(mode, dimSpec, numStr)
+ }
+
+ tbl.Rows = append(tbl.Rows, []string{numStr, productName, matStr, levelStr})
+ }
+
+ unicode := p.OptionBool("unicode")
+ sess.WriteLine("")
+ for _, line := range tbl.Render(unicode) {
+ sess.WriteLine(line)
+ }
+
+ lastRecipeID, _ := p.Flags[lastFlagKey].(string)
+ hint := ""
+ if lastRecipeID != "" {
+ for _, r := range recipes {
+ if r.ID == lastRecipeID {
+ if outDef, err := g.ItemStore.Load(r.Output); err == nil {
+ hint = outDef.Name
+ }
+ break
+ }
+ }
+ }
+
+ if hint != "" {
+ sess.Write(fmt.Sprintf("%s what (enter for all %s): ", promptVerb, hint))
+ } else {
+ sess.Write(fmt.Sprintf("%s what: ", promptVerb))
+ }
+
+ sess.PendingMenu = recipeMenuData(recipes)
+ sess.PendingSkill = skill
+ sess.PendingLastFlag = lastFlagKey
+ sess.PendingBackground = background
+ sess.State = net.StateProductChoice
+}
+
+func (g *Game) handleProductChoice(sess *net.Session, input string) {
+ p := sess.Player.(*player.Player)
+ menuData := sess.PendingMenu
+ skill := sess.PendingSkill
+ lastFlagKey := sess.PendingLastFlag
+ background := sess.PendingBackground
+ sess.PendingMenu = nil
+ sess.PendingSkill = ""
+ sess.PendingLastFlag = ""
+ sess.PendingBackground = false
+ sess.State = net.StateGame
+
+ input = strings.TrimSpace(input)
+
+ allRecipes, err := g.RecipeStore.LoadAll()
+ if err != nil {
+ g.reprompt(sess)
+ return
+ }
+
+ var recipes []action.RecipeDef
+ for _, entry := range menuData {
+ rid := entry["recipe_id"]
+ for _, r := range allRecipes {
+ if r.ID == rid {
+ recipes = append(recipes, r)
+ break
+ }
+ }
+ }
+
+ if len(recipes) == 0 {
+ g.reprompt(sess)
+ return
+ }
+
+ sort.Slice(recipes, func(i, j int) bool {
+ return recipes[i].Level < recipes[j].Level
+ })
+
+ lastRecipeID, _ := p.Flags[lastFlagKey].(string)
+
+ sel, errMsg := g.resolveRecipeByInput(input, recipes, lastRecipeID)
+ switch errMsg {
+ case "ambiguous":
+ sess.WriteLine("That's ambiguous.")
+ g.reprompt(sess)
+ return
+ case "never_mind":
+ sess.WriteLine("Never mind.")
+ g.reprompt(sess)
+ return
+ }
+
+ skillLevel := p.Level(player.SkillName(skill))
+ if skillLevel < sel.Recipe.Level {
+ sess.WriteLine(fmt.Sprintf("You need level %d %s to make that.", sel.Recipe.Level, skill))
+ g.reprompt(sess)
+ return
+ }
+ if !sel.Recipe.HasAllItemsQty(p.CountItem) {
+ sess.WriteLine("You don't have the materials for that.")
+ g.reprompt(sess)
+ return
+ }
+
+ if p.Flags == nil {
+ p.Flags = make(map[string]any)
+ }
+ p.Flags[lastFlagKey] = sel.Recipe.ID
+ g.AccountStore.SaveCharacter(p)
+
+ if background {
+ g.startFletchAction(sess, p, sel.Recipe, sel.Count)
+ } else {
+ g.startProductionFromRecipe(sess, p, sel.Recipe, sel.Count)
+ }
+}
+
+func (g *Game) hasToolType(p *player.Player, toolType string) bool {
+ if itemID, ok := p.Equipment[object.SlotMainHand]; ok {
+ if def, err := g.ItemStore.Load(itemID); err == nil && def.ToolType == toolType {
+ return true
+ }
+ }
+ for i := 0; i < 28; i++ {
+ slot := p.InvSlot(i)
+ if slot == nil {
+ continue
+ }
+ if def, err := g.ItemStore.Load(slot.ItemID); err == nil && def.ToolType == toolType {
+ return true
+ }
+ }
+ return false
+}
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go
index 30bf206..2d4a814 100644
--- a/internal/game/action_talk.go
+++ b/internal/game/action_talk.go
@@ -210,4 +210,10 @@ func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) {
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("You regain %d hitpoints.", na.Heal))
}
+ if na.Cost > 0 {
+ if p.Credits >= na.Cost {
+ p.Credits -= na.Cost
+ g.AccountStore.SaveCharacter(p)
+ }
+ }
}
diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go
index 51ac54a..4c6941a 100644
--- a/internal/game/cmd_attack.go
+++ b/internal/game/cmd_attack.go
@@ -332,7 +332,8 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst
if !mob.Unique {
dropper = "The " + mob.Name
}
- sess.WriteLine(g.colorize(sess, "drop_message", fmt.Sprintf(" %s drops: %s", dropper, name)))
+ coloredName := g.itemColorize(sess, def, name)
+ sess.WriteLine(fmt.Sprintf(" %s %s", g.colorize(sess, "drop_message", dropper+" drops:"), coloredName))
}
if len(mob.Drops.Loot) > 0 {
@@ -352,10 +353,11 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst
if !mob.Unique {
dropper = "The " + mob.Name
}
+ coloredName := g.itemColorize(sess, def, name)
if qty > 1 {
- sess.WriteLine(g.colorize(sess, "drop_message", fmt.Sprintf(" %s drops: %d x %s", dropper, qty, name)))
+ sess.WriteLine(fmt.Sprintf(" %s %d x %s", g.colorize(sess, "drop_message", dropper+" drops:"), qty, coloredName))
} else {
- sess.WriteLine(g.colorize(sess, "drop_message", fmt.Sprintf(" %s drops: %s", dropper, name)))
+ sess.WriteLine(fmt.Sprintf(" %s %s", g.colorize(sess, "drop_message", dropper+" drops:"), coloredName))
}
}
}
diff --git a/internal/game/cmd_craft.go b/internal/game/cmd_craft.go
new file mode 100644
index 0000000..50a99e0
--- /dev/null
+++ b/internal/game/cmd_craft.go
@@ -0,0 +1,190 @@
+package game
+
+import (
+ "strings"
+
+ "thehouseoficarus/internal/action"
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/player"
+ "thehouseoficarus/internal/world"
+)
+
+func (g *Game) doCraft(sess *net.Session, input string) {
+ p := sess.Player.(*player.Player)
+ g.CancelAction(p)
+
+ allRecipes, err := g.RecipeStore.LoadAll()
+ if err != nil {
+ sess.WriteLine("Error loading recipes.")
+ return
+ }
+
+ var craftRecipes []action.RecipeDef
+ for _, r := range allRecipes {
+ if r.Type != "crafting" {
+ continue
+ }
+ if !g.craftRecipeVisible(p, &r) {
+ continue
+ }
+ craftRecipes = append(craftRecipes, r)
+ }
+
+ if input != "" {
+ g.doCraftWithInput(sess, p, craftRecipes, input)
+ return
+ }
+
+ lastRecipeID, _ := p.Flags["last_craft"].(string)
+ if lastRecipeID != "" {
+ for i := range craftRecipes {
+ if craftRecipes[i].ID == lastRecipeID {
+ r := &craftRecipes[i]
+ if g.canDoCraftRecipe(p, r) {
+ g.startCraftRecipe(sess, p, r, 0)
+ return
+ }
+ break
+ }
+ }
+ }
+
+ available := g.availableCraftRecipes(p, craftRecipes)
+ if len(available) == 0 {
+ sess.WriteLine("You don't have any materials to craft.")
+ return
+ }
+
+ if p.OptionBool("craft_all") && len(available) == 1 {
+ g.startCraftRecipe(sess, p, &available[0], 0)
+ return
+ }
+
+ g.showProductionTable(sess, p, available, "Crafting", "crafting", "last_craft", "Craft", false)
+}
+
+func (g *Game) doCraftWithInput(sess *net.Session, p *player.Player, craftRecipes []action.RecipeDef, input string) {
+ qty, productName := parseQty(input)
+ productName = strings.TrimSpace(productName)
+
+ var matched []action.RecipeDef
+ for _, r := range craftRecipes {
+ outDef, _ := g.ItemStore.Load(r.Output)
+ name := r.Output
+ if outDef != nil {
+ name = outDef.Name
+ }
+ if world.WordPrefixMatch(productName, name) {
+ matched = append(matched, r)
+ }
+ }
+
+ if len(matched) == 0 {
+ sess.WriteLine("You can't craft that.")
+ return
+ }
+
+ var available []action.RecipeDef
+ for _, r := range matched {
+ if g.canDoCraftRecipe(p, &r) {
+ available = append(available, r)
+ }
+ }
+
+ if len(available) == 0 {
+ sess.WriteLine("You don't have the materials or level for that.")
+ return
+ }
+
+ if len(available) == 1 {
+ g.startCraftRecipe(sess, p, &available[0], qty)
+ return
+ }
+
+ g.showProductionTable(sess, p, available, "Crafting", "crafting", "last_craft", "Craft", false)
+}
+
+func (g *Game) craftRecipeVisible(p *player.Player, r *action.RecipeDef) bool {
+ if len(r.Station) > 0 {
+ stID, _ := g.findStation(p.RoomID, r.Station)
+ if stID == "" {
+ return false
+ }
+ }
+ if r.Tool != "" && !g.hasToolType(p, r.Tool) {
+ return false
+ }
+ return true
+}
+
+func (g *Game) canDoCraftRecipe(p *player.Player, r *action.RecipeDef) bool {
+ if p.Level(player.Crafting) < r.Level {
+ return false
+ }
+ if !r.HasAllItemsQty(p.CountItem) {
+ return false
+ }
+ if len(r.Station) > 0 {
+ stID, _ := g.findStation(p.RoomID, r.Station)
+ if stID == "" {
+ return false
+ }
+ }
+ if r.Tool != "" && !g.hasToolType(p, r.Tool) {
+ return false
+ }
+ return true
+}
+
+func (g *Game) availableCraftRecipes(p *player.Player, allCraft []action.RecipeDef) []action.RecipeDef {
+ var result []action.RecipeDef
+ for _, r := range allCraft {
+ if r.HasAllItemsQty(p.CountItem) {
+ result = append(result, r)
+ }
+ }
+ return result
+}
+
+func (g *Game) startCraftRecipe(sess *net.Session, p *player.Player, recipe *action.RecipeDef, count int) {
+ if p.Flags == nil {
+ p.Flags = make(map[string]any)
+ }
+ p.Flags["last_craft"] = recipe.ID
+ g.AccountStore.SaveCharacter(p)
+
+ g.startProductionFromRecipe(sess, p, recipe, count)
+}
+
+func (g *Game) findCraftRecipesForItems(p *player.Player, itemAID, itemBID string) []action.RecipeDef {
+ allRecipes, err := g.RecipeStore.LoadAll()
+ if err != nil {
+ return nil
+ }
+
+ toolTypeA := ""
+ toolTypeB := ""
+ if defA, _ := g.ItemStore.Load(itemAID); defA != nil {
+ toolTypeA = defA.ToolType
+ }
+ if defB, _ := g.ItemStore.Load(itemBID); defB != nil {
+ toolTypeB = defB.ToolType
+ }
+
+ var matched []action.RecipeDef
+ for _, r := range allRecipes {
+ if r.Type != "crafting" {
+ continue
+ }
+ if r.Tool == "" {
+ continue
+ }
+
+ if r.Tool == toolTypeA && r.MatchesEntry(itemBID) {
+ matched = append(matched, r)
+ } else if r.Tool == toolTypeB && r.MatchesEntry(itemAID) {
+ matched = append(matched, r)
+ }
+ }
+ return matched
+}
diff --git a/internal/game/cmd_fletch.go b/internal/game/cmd_fletch.go
index fe8c0b3..60acb92 100644
--- a/internal/game/cmd_fletch.go
+++ b/internal/game/cmd_fletch.go
@@ -1,12 +1,9 @@
package game
import (
- "fmt"
- "sort"
"strings"
"thehouseoficarus/internal/action"
- "thehouseoficarus/internal/color"
"thehouseoficarus/internal/combat"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
@@ -24,6 +21,9 @@ var fletchGemItems = map[string]bool{
}
func fletchNeedsKnife(r *action.RecipeDef) bool {
+ if r.Tool == "knife" {
+ return true
+ }
for _, e := range r.Consume {
for _, id := range e.Items {
if fletchLogItems[id] {
@@ -37,6 +37,9 @@ func fletchNeedsKnife(r *action.RecipeDef) bool {
}
func fletchNeedsChisel(r *action.RecipeDef) bool {
+ if r.Tool == "chisel" {
+ return true
+ }
for _, e := range r.Consume {
for _, id := range e.Items {
if fletchGemItems[id] {
@@ -104,7 +107,7 @@ func (g *Game) doFletch(sess *net.Session, input string) {
return
}
- g.showFletchTable(sess, p, available)
+ g.showProductionTable(sess, p, available, "Fletching", "fletching", "last_fletch", "Fletch", true)
}
func (g *Game) doFletchWithInput(sess *net.Session, p *player.Player, fletchRecipes []action.RecipeDef, input string) {
@@ -146,10 +149,13 @@ func (g *Game) doFletchWithInput(sess *net.Session, p *player.Player, fletchReci
return
}
- g.showFletchTable(sess, p, available)
+ g.showProductionTable(sess, p, available, "Fletching", "fletching", "last_fletch", "Fletch", true)
}
func (g *Game) hasFletchTools(p *player.Player, r *action.RecipeDef) bool {
+ if r.Tool != "" {
+ return g.hasToolType(p, r.Tool)
+ }
if fletchNeedsKnife(r) && !g.hasToolType(p, "knife") {
return false
}
@@ -175,154 +181,6 @@ func (g *Game) availableFletchRecipes(p *player.Player, allFletch []action.Recip
return result
}
-func (g *Game) showFletchTable(sess *net.Session, p *player.Player, available []action.RecipeDef) {
- sort.Slice(available, func(i, j int) bool {
- return available[i].Level < available[j].Level
- })
-
- mode := g.colorMode(sess)
- skillLevel := p.Level(player.Fletching)
- dimSpec := color.Parse("240")
-
- tbl := &Table{
- Title: "Fletching Actions",
- Columns: []string{"#", "Product", "Materials", "Level"},
- }
-
- for i, r := range available {
- outDef, _ := g.ItemStore.Load(r.Output)
- productName := r.Output
- if outDef != nil {
- productName = outDef.Name
- }
-
- outputQty := r.OutputQty
- if outputQty <= 0 {
- outputQty = 1
- }
- if outDef != nil && outDef.Stackable && outputQty > 1 {
- productName = fmt.Sprintf("%s x%d", productName, outputQty)
- }
-
- var matParts []string
- for _, e := range r.Consume {
- itemName := e.Items[0]
- if def, err := g.ItemStore.Load(e.Items[0]); err == nil {
- itemName = def.Name
- }
- if e.Qty > 1 {
- matParts = append(matParts, fmt.Sprintf("%s x%d", itemName, e.Qty))
- } else {
- matParts = append(matParts, itemName)
- }
- }
- matStr := strings.Join(matParts, ", ")
- levelStr := fmt.Sprint(r.Level)
- numStr := fmt.Sprintf("%d", i+1)
-
- canMake := skillLevel >= r.Level
- if canMake {
- productName = g.itemColorize(sess, outDef, productName)
- } else {
- productName = color.Render(mode, dimSpec, productName)
- matStr = color.Render(mode, dimSpec, matStr)
- levelStr = color.Render(mode, dimSpec, levelStr)
- numStr = color.Render(mode, dimSpec, numStr)
- }
-
- tbl.Rows = append(tbl.Rows, []string{numStr, productName, matStr, levelStr})
- }
-
- unicode := p.OptionBool("unicode")
- sess.WriteLine("")
- for _, line := range tbl.Render(unicode) {
- sess.WriteLine(line)
- }
-
- lastRecipeID, _ := p.Flags["last_fletch"].(string)
- hint := ""
- if lastRecipeID != "" {
- for _, r := range available {
- if r.ID == lastRecipeID {
- if outDef, err := g.ItemStore.Load(r.Output); err == nil {
- hint = outDef.Name
- }
- break
- }
- }
- }
-
- if hint != "" {
- sess.Write(fmt.Sprintf("Fletch what (enter for all %s): ", hint))
- } else {
- sess.Write("Fletch what: ")
- }
-
- sess.PendingMenu = recipeMenuData(available)
- sess.State = net.StateFletchProduct
-}
-
-func (g *Game) handleFletchProduct(sess *net.Session, input string) {
- p := sess.Player.(*player.Player)
- menuData := sess.PendingMenu
- sess.PendingMenu = nil
- sess.State = net.StateGame
-
- input = strings.TrimSpace(input)
-
- allRecipes, err := g.RecipeStore.LoadAll()
- if err != nil {
- g.reprompt(sess)
- return
- }
-
- var recipes []action.RecipeDef
- for _, entry := range menuData {
- rid := entry["recipe_id"]
- for _, r := range allRecipes {
- if r.ID == rid {
- recipes = append(recipes, r)
- break
- }
- }
- }
-
- if len(recipes) == 0 {
- g.reprompt(sess)
- return
- }
-
- sort.Slice(recipes, func(i, j int) bool {
- return recipes[i].Level < recipes[j].Level
- })
-
- lastRecipeID, _ := p.Flags["last_fletch"].(string)
-
- sel, errMsg := g.resolveRecipeByInput(input, recipes, lastRecipeID)
- switch errMsg {
- case "ambiguous":
- sess.WriteLine("That's ambiguous.")
- g.reprompt(sess)
- return
- case "never_mind":
- sess.WriteLine("Never mind.")
- g.reprompt(sess)
- return
- }
-
- if !g.canDoFletchRecipe(p, sel.Recipe) {
- if p.Level(player.Fletching) < sel.Recipe.Level {
- sess.WriteLine(fmt.Sprintf("You need level %d fletching to make that.", sel.Recipe.Level))
- } else {
- sess.WriteLine("You don't have the materials for that.")
- }
- g.reprompt(sess)
- return
- }
-
- g.startFletchAction(sess, p, sel.Recipe, sel.Count)
-}
-
func (g *Game) findFletchRecipesForItems(p *player.Player, itemAID, itemBID string) []action.RecipeDef {
allRecipes, err := g.RecipeStore.LoadAll()
if err != nil {
@@ -346,6 +204,17 @@ func (g *Game) findFletchRecipesForItems(p *player.Player, itemAID, itemBID stri
continue
}
+ if r.Tool != "" {
+ if r.Tool == toolTypeA && r.MatchesEntry(itemBID) {
+ matched = append(matched, r)
+ continue
+ }
+ if r.Tool == toolTypeB && r.MatchesEntry(itemAID) {
+ matched = append(matched, r)
+ continue
+ }
+ }
+
aMatch := false
bMatch := false
for _, e := range r.Consume {
diff --git a/internal/game/cmd_smelt.go b/internal/game/cmd_smelt.go
index a5bbc06..46f2607 100644
--- a/internal/game/cmd_smelt.go
+++ b/internal/game/cmd_smelt.go
@@ -48,7 +48,7 @@ func (g *Game) doSmelt(sess *net.Session, input string) {
if r.Type != "smelting" || !stationMatch(stationDefID, r.Station) || !r.MatchesEntry(itemID) {
continue
}
- if !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.Skill)) < r.Level {
+ if !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.EffectiveSkill())) < r.Level {
continue
}
recipes = append(recipes, r)
@@ -81,7 +81,7 @@ func (g *Game) showSmeltMenu(sess *net.Session, p *player.Player, allRecipes []a
if r.Type != "smelting" || !stationMatch(stationDefID, r.Station) {
continue
}
- if seen[r.ID] || !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.Skill)) < r.Level {
+ if seen[r.ID] || !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.EffectiveSkill())) < r.Level {
continue
}
seen[r.ID] = true
diff --git a/internal/game/cmd_smith.go b/internal/game/cmd_smith.go
index f2787a5..b539640 100644
--- a/internal/game/cmd_smith.go
+++ b/internal/game/cmd_smith.go
@@ -6,9 +6,7 @@ import (
"strings"
"thehouseoficarus/internal/action"
- "thehouseoficarus/internal/color"
"thehouseoficarus/internal/net"
- "thehouseoficarus/internal/object"
"thehouseoficarus/internal/player"
)
@@ -103,162 +101,8 @@ func (g *Game) showSmithTable(sess *net.Session, p *player.Player, barID string,
return
}
- sort.Slice(recipes, func(i, j int) bool {
- return recipes[i].Level < recipes[j].Level
- })
-
- mode := g.colorMode(sess)
- skillLevel := p.Level(player.Smithing)
- barCount := p.CountItem(barID)
- dimSpec := color.Parse("240")
-
- tbl := &Table{
- Title: titleCase(barName) + " Smithing",
- Columns: []string{"#", "Product", "Inputs", "Level Req."},
- }
-
- for i, r := range recipes {
- outDef, _ := g.ItemStore.Load(r.Output)
- productName := r.Output
- if outDef != nil {
- productName = outDef.Name
- }
-
- outputQty := r.OutputQty
- if outputQty <= 0 {
- outputQty = 1
- }
- if outDef != nil && outDef.Stackable && outputQty > 1 {
- productName = fmt.Sprintf("%s x%d", productName, outputQty)
- }
-
- bars := barsRequired(r, barID)
- inputStr := "1 bar"
- if bars > 1 {
- inputStr = fmt.Sprintf("%d bars", bars)
- }
- levelStr := fmt.Sprint(r.Level)
- numStr := fmt.Sprintf("%d", i+1)
-
- canMake := barCount >= bars && skillLevel >= r.Level
- if canMake {
- productName = g.itemColorize(sess, outDef, productName)
- } else {
- productName = color.Render(mode, dimSpec, productName)
- inputStr = color.Render(mode, dimSpec, inputStr)
- levelStr = color.Render(mode, dimSpec, levelStr)
- numStr = color.Render(mode, dimSpec, numStr)
- }
-
- tbl.Rows = append(tbl.Rows, []string{numStr, productName, inputStr, levelStr})
- }
-
- unicode := p.OptionBool("unicode")
- sess.WriteLine("")
- for _, line := range tbl.Render(unicode) {
- sess.WriteLine(line)
- }
-
lastFlag := fmt.Sprintf("last_smith_%s", barID)
- lastRecipeID, _ := p.Flags[lastFlag].(string)
- hint := ""
- if lastRecipeID != "" {
- for _, r := range recipes {
- if r.ID == lastRecipeID {
- if outDef, err := g.ItemStore.Load(r.Output); err == nil {
- hint = outDef.Name
- }
- break
- }
- }
- }
-
- if hint != "" {
- sess.Write(fmt.Sprintf("Produce what (enter for all %s): ", hint))
- } else {
- sess.Write("Produce what: ")
- }
-
- sess.PendingRecipeID = barID
- sess.State = net.StateSmithProduct
-}
-
-func (g *Game) handleSmithProduct(sess *net.Session, input string) {
- p := sess.Player.(*player.Player)
- barID := sess.PendingRecipeID
- sess.PendingRecipeID = ""
- sess.State = net.StateGame
-
- input = strings.TrimSpace(input)
-
- allRecipes, err := g.RecipeStore.LoadAll()
- if err != nil {
- g.reprompt(sess)
- return
- }
- var recipes []action.RecipeDef
- for _, r := range allRecipes {
- if r.Type == "smithing" && r.MatchesEntry(barID) {
- recipes = append(recipes, r)
- }
- }
-
- sort.Slice(recipes, func(i, j int) bool {
- return recipes[i].Level < recipes[j].Level
- })
-
- lastFlag := fmt.Sprintf("last_smith_%s", barID)
- lastRecipeID, _ := p.Flags[lastFlag].(string)
-
- sel, errMsg := g.resolveRecipeByInput(input, recipes, lastRecipeID)
- switch errMsg {
- case "ambiguous":
- sess.WriteLine("That's ambiguous.")
- g.reprompt(sess)
- return
- case "never_mind":
- sess.WriteLine("Never mind.")
- g.reprompt(sess)
- return
- }
-
- skillLevel := p.Level(player.Smithing)
- if skillLevel < sel.Recipe.Level {
- sess.WriteLine(fmt.Sprintf("You need level %d smithing to make that.", sel.Recipe.Level))
- g.reprompt(sess)
- return
- }
- if !sel.Recipe.HasAllItemsQty(p.CountItem) {
- sess.WriteLine("You don't have enough bars.")
- g.reprompt(sess)
- return
- }
-
- if p.Flags == nil {
- p.Flags = make(map[string]any)
- }
- p.Flags[lastFlag] = sel.Recipe.ID
- g.AccountStore.SaveCharacter(p)
-
- g.startProductionFromRecipe(sess, p, sel.Recipe, sel.Count)
-}
-
-func (g *Game) hasToolType(p *player.Player, toolType string) bool {
- if itemID, ok := p.Equipment[object.SlotMainHand]; ok {
- if def, err := g.ItemStore.Load(itemID); err == nil && def.ToolType == toolType {
- return true
- }
- }
- for i := 0; i < 28; i++ {
- slot := p.InvSlot(i)
- if slot == nil {
- continue
- }
- if def, err := g.ItemStore.Load(slot.ItemID); err == nil && def.ToolType == toolType {
- return true
- }
- }
- return false
+ g.showProductionTable(sess, p, recipes, titleCase(barName)+" Smithing", "smithing", lastFlag, "Produce", false)
}
func hasSmithingRecipes(allRecipes []action.RecipeDef, barID string) bool {
@@ -292,21 +136,6 @@ func findSmithableBars(allRecipes []action.RecipeDef, p *player.Player) []string
return bars
}
-func barsRequired(r action.RecipeDef, barID string) int {
- for _, e := range r.Consume {
- for _, id := range e.Items {
- if id == barID {
- qty := e.Qty
- if qty <= 0 {
- qty = 1
- }
- return qty
- }
- }
- }
- return 1
-}
-
func barMenuData(barIDs []string) []map[string]string {
out := make([]map[string]string, len(barIDs))
for i, id := range barIDs {
diff --git a/internal/game/cmd_use.go b/internal/game/cmd_use.go
index 8b8f43e..4d4ce88 100644
--- a/internal/game/cmd_use.go
+++ b/internal/game/cmd_use.go
@@ -86,7 +86,7 @@ func (g *Game) doUseItemOnTarget(sess *net.Session, p *player.Player, itemAName,
if !r.HasAllItemsQty(p.CountItem) {
continue
}
- skillLevel := p.Level(player.SkillName(r.Skill))
+ skillLevel := p.Level(player.SkillName(r.EffectiveSkill()))
if skillLevel < r.Level {
continue
}
@@ -171,7 +171,53 @@ func (g *Game) doUseItemOnTarget(sess *net.Session, p *player.Player, itemAName,
itemBID := matchesB[0].ID
+ craftRecipes := g.findCraftRecipesForItems(p, itemAID, itemBID)
fletchRecipes := g.findFletchRecipesForItems(p, itemAID, itemBID)
+
+ if len(craftRecipes) > 0 && len(fletchRecipes) > 0 {
+ var menu []map[string]string
+ var names []string
+ for _, r := range craftRecipes {
+ menu = append(menu, map[string]string{"recipe_id": r.ID})
+ outDef, _ := g.ItemStore.Load(r.Output)
+ name := r.Output
+ if outDef != nil {
+ name = outDef.Name
+ }
+ names = append(names, fmt.Sprintf("%s (Crafting)", name))
+ }
+ for _, r := range fletchRecipes {
+ menu = append(menu, map[string]string{"fletch_recipe_id": r.ID})
+ outDef, _ := g.ItemStore.Load(r.Output)
+ name := r.Output
+ if outDef != nil {
+ name = outDef.Name
+ }
+ names = append(names, fmt.Sprintf("%s (Fletching)", name))
+ }
+ sess.PendingMenu = menu
+ sess.State = net.StateRecipeChoice
+ g.showMenuTable(sess, "What would you like to make?", names)
+ return
+ }
+
+ if len(craftRecipes) > 0 {
+ var available []action.RecipeDef
+ for _, r := range craftRecipes {
+ if g.canDoCraftRecipe(p, &r) {
+ available = append(available, r)
+ }
+ }
+ if len(available) == 1 {
+ g.startCraftRecipe(sess, p, &available[0], 0)
+ return
+ }
+ if len(available) > 1 {
+ g.showProductionTable(sess, p, available, "Crafting", "crafting", "last_craft", "Craft", false)
+ return
+ }
+ }
+
if len(fletchRecipes) > 0 {
var available []action.RecipeDef
for _, r := range fletchRecipes {
@@ -184,7 +230,7 @@ func (g *Game) doUseItemOnTarget(sess *net.Session, p *player.Player, itemAName,
return
}
if len(available) > 1 {
- g.showFletchTable(sess, p, available)
+ g.showProductionTable(sess, p, available, "Fletching", "fletching", "last_fletch", "Fletch", true)
return
}
}
diff --git a/internal/game/game.go b/internal/game/game.go
index ef81fca..a1cba83 100644
--- a/internal/game/game.go
+++ b/internal/game/game.go
@@ -126,10 +126,8 @@ func (g *Game) HandleSession(sess *net.Session, input string) {
g.handleRecipeChoice(sess, input)
case net.StateHowMany:
g.handleHowMany(sess, input)
- case net.StateSmithProduct:
- g.handleSmithProduct(sess, input)
- case net.StateFletchProduct:
- g.handleFletchProduct(sess, input)
+ case net.StateSmithProduct, net.StateFletchProduct, net.StateCraftProduct, net.StateProductChoice:
+ g.handleProductChoice(sess, input)
case net.StateColorChoice:
g.handleColorChoice(sess, input)
}
@@ -149,7 +147,7 @@ func classifyCommand(cmd string) CommandClass {
"attack", "kill",
"north", "n", "south", "s", "east", "e",
"west", "w", "up", "u", "down", "d",
- "quit", "use", "burn", "stoke", "search", "walk", "cook", "smelt", "smith":
+ "quit", "use", "burn", "stoke", "search", "walk", "cook", "smelt", "smith", "craft":
return ClassActive
case "eat", "fletch":
return ClassFree
@@ -378,6 +376,9 @@ func (g *Game) executeCommand(sess *net.Session, cmd string, args []string, rawI
case "smith":
g.doSmith(sess, strings.Join(args, " "))
return
+ case "craft":
+ g.doCraft(sess, strings.Join(args, " "))
+ return
case "eat":
g.doEat(sess, strings.Join(args, " "))
return