From 15b7e221b799ef107dec44ecdb294026dfd3d059 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 24 Jun 2026 22:55:35 -0400 Subject: refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object --- internal/game/action_talk.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/action_talk.go') diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go index d57181a..560b34d 100644 --- a/internal/game/action_talk.go +++ b/internal/game/action_talk.go @@ -65,8 +65,8 @@ func (g *Game) showTalkNode(sess *net.Session, node action.TalkNode) { } g.applyNodeAction(sess, node.Action) - if g.WorldFlags["guard_hostile"] != nil { - delete(g.WorldFlags, "guard_hostile") + if v, ok := g.Flags.Get("guard_hostile"); ok && v != nil { + g.Flags.Delete("guard_hostile") p := sess.Player if p != nil && p.Action != nil && p.Action.Data["steal_guard"] == true { guardMob := g.findGuardInRoom(p.RoomID, "guard") @@ -220,7 +220,7 @@ func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) { } for k, v := range na.SetFlags { - g.WorldFlags[k] = v + g.Flags.Set(k, v) } for k, v := range na.SetPlayerFlags { p.EnsureFlags() -- cgit v1.2.3