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authorhistoria <[not public]>2026-06-24 22:55:35 -0400
committerhistoria <[not public]>2026-06-24 22:55:35 -0400
commit15b7e221b799ef107dec44ecdb294026dfd3d059 (patch)
tree3748e464a77f0f082bea1567e9d6990052054961 /internal/game/action_identify.go
parent9d4b799db4868bcab291b83599ff088763cd4ed6 (diff)
downloadthehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/action_identify.go')
-rw-r--r--internal/game/action_identify.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/action_identify.go b/internal/game/action_identify.go
index faca2f5..8b60b13 100644
--- a/internal/game/action_identify.go
+++ b/internal/game/action_identify.go
@@ -68,7 +68,7 @@ func (g *Game) advanceIdentify(sess *net.Session, p *player.Player) {
g.awardSkillXP(sess, p, player.Scavenging, totalXP)
if p.OptionBool("xp_drops") && totalXP > 0 {
- msg += g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp scv)", totalXP))
+ msg += g.formatXpDropSingle(sess, p, player.Scavenging, totalXP)
}
sess.WriteLine(msg)