1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) advanceIdentify(sess *net.Session, p *player.Player) {
junkID := p.Action.Data["junk_id"].(string)
xpPer := p.Action.Data["xp_per"].(int)
scrapCount := p.CountItem("scrap")
if scrapCount == 0 {
sess.WriteLine("You don't have any scrap.")
g.cancelAction(p)
return
}
scavLevel := p.Level(player.Scavenging)
multiplier := junkMultiplier(junkID, scavLevel)
totalJunk := scrapCount * multiplier
hasExistingStack := false
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == junkID {
hasExistingStack = true
break
}
}
if !hasExistingStack && p.FirstFreeSlot() == -1 {
sess.WriteLine("Your inventory is too full!")
g.cancelAction(p)
return
}
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == "scrap" {
p.SetInvSlot(i, nil)
}
}
placed := false
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == junkID {
slot.Quantity += totalJunk
placed = true
break
}
}
if !placed {
freeSlot := p.FirstFreeSlot()
p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: junkID, Quantity: totalJunk})
}
totalXP := scrapCount * xpPer
junkName := junkID
if def, err := g.ItemStore.Load(junkID); err == nil {
junkName = g.itemColorize(sess, def, def.Name)
}
msg := fmt.Sprintf("The altar hums. You identify %d scrap into %d %s.", scrapCount, totalJunk, junkName)
g.awardSkillXP(sess, p, player.Scavenging, totalXP)
if p.OptionBool("xp_drops") && totalXP > 0 {
msg += g.formatXpDropSingle(sess, p, player.Scavenging, totalXP)
}
sess.WriteLine(msg)
g.AccountStore.SaveCharacter(p)
g.cancelAction(p)
}
|