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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /internal/game/act_use.go
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'internal/game/act_use.go')
-rw-r--r--internal/game/act_use.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/act_use.go b/internal/game/act_use.go
index 46ca304..dcddd52 100644
--- a/internal/game/act_use.go
+++ b/internal/game/act_use.go
@@ -81,8 +81,8 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) {
skillLevel := p.Level(player.SkillName(cfg.Skill))
chance := behavior.SuccessChance(*cfg.Success, skillLevel, cfg.Level)
if rand.Float64() >= chance {
- if cfg.FailMessage != "" {
- sess.WriteLine(cfg.FailMessage)
+ if cfg.FailMessage != "" {
+ sess.WriteLine(cfg.FailMessage)
}
p.Action.WaitLeft = engine.ToTicks(cfg.TicksPerCycle)
return