From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/act_use.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/act_use.go') diff --git a/internal/game/act_use.go b/internal/game/act_use.go index 46ca304..dcddd52 100644 --- a/internal/game/act_use.go +++ b/internal/game/act_use.go @@ -81,8 +81,8 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { skillLevel := p.Level(player.SkillName(cfg.Skill)) chance := behavior.SuccessChance(*cfg.Success, skillLevel, cfg.Level) if rand.Float64() >= chance { - if cfg.FailMessage != "" { - sess.WriteLine(cfg.FailMessage) + if cfg.FailMessage != "" { + sess.WriteLine(cfg.FailMessage) } p.Action.WaitLeft = engine.ToTicks(cfg.TicksPerCycle) return -- cgit v1.2.3