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-rw-r--r--data/help/movement.yaml22
1 files changed, 14 insertions, 8 deletions
diff --git a/data/help/movement.yaml b/data/help/movement.yaml
index 426e667..f6d1605 100644
--- a/data/help/movement.yaml
+++ b/data/help/movement.yaml
@@ -29,14 +29,20 @@ description: |
Moving interrupts any active gathering or crafting action.
- During combat, movement becomes a flee attempt. The mob continues
- to attack during the movement countdown. If the mob lands a hit
- before the countdown finishes, the escape fails ("Can't escape!")
- and combat resumes. If no hit lands, the player successfully
- escapes. See 'help combat' for details.
-
- The "run_countdown" option shows tick-by-tick countdown messages
- when fleeing combat.
+ During combat, movement becomes a flee attempt. Instead of moving
+ immediately, you must wait for the mob to miss an attack — only then
+ do you begin the normal 1-2 tick movement delay. If the mob lands a
+ hit while you are waiting to flee, the escape fails ("Can't escape!")
+ and you remain in combat. Successfully fleeing stops combat and moves
+ you to the target room.
+
+ Instant-move gear (Cape of Agility, GodMode) bypasses the miss-gate
+ and lets you leave immediately even in combat.
+
+ The "walk" command auto-attempts to escape combat when you walk
+ through a hostile room. If a walk step is hit while fleeing, the
+ entire walk sequence is cancelled. If the escape succeeds, the walk
+ continues from the next room.
With "description" toggled on, moving shows the full room
description instead of just the room name.