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-rw-r--r--data/help/autotrigger.yaml25
1 files changed, 17 insertions, 8 deletions
diff --git a/data/help/autotrigger.yaml b/data/help/autotrigger.yaml
index 604d42d..08ca57e 100644
--- a/data/help/autotrigger.yaml
+++ b/data/help/autotrigger.yaml
@@ -1,21 +1,30 @@
name: "autotrigger"
category: "Commands"
description: |
- Set a mod to autotrigger during combat.
+ Set a mod to autotrigger during deck combat.
Usage: autotrigger <mod>
+ autotrigger none
autotrigger off
autotrigger
- Set a combat mod to automatically trigger each attack tick
- during combat. When autotrigger is active, attacking a mob will
- use science combat instead of melee, consuming junk each tick.
+ When a deck (science weapon) is equipped, set a combat mod to
+ automatically trigger each attack round. The mod fires at your
+ deck's weapon speed, consuming junk each round.
- If you run out of junk, autotrigger disables and you switch to
- melee attacks.
+ If you run out of junk, you flail with your fists in desperation
+ (unarmed attack with no bonuses). If no autotrigger is set while
+ a deck is equipped, you get the same result.
+
+ Without a deck equipped, the autotrigger setting has no effect —
+ use 'trigger <mod>' in combat to queue a one-shot mod instead.
+
+ Module matching searches by partial name (all words). If ambiguous,
+ the highest-level module you can cast is selected.
autotrigger - Show current autotrigger setting
- autotrigger solar bolt - Set autotrigger to Solar Bolt
- autotrigger off - Disable autotrigger
+ autotrigger solar - Set autotrigger to highest castable
+ solar mod (e.g. Solar Strike at Lv1)
+ autotrigger none - Disable autotrigger
See also: trigger, mods, science