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-rw-r--r--data/help/science.yaml20
1 files changed, 15 insertions, 5 deletions
diff --git a/data/help/science.yaml b/data/help/science.yaml
index e34aa6e..57588b3 100644
--- a/data/help/science.yaml
+++ b/data/help/science.yaml
@@ -11,9 +11,12 @@ description: |
- All modules also cost 1 scrap metal, UNLESS you have a deck
equipped
- Wielding a deck (science weapon) removes the scrap
- requirement
- - Elemental decks also provide unlimited supply of their junk
- type
+ requirement and enables autotrigger combat
+ - Elemental decks provide unlimited supply of their junk type
+
+ Module matching: trigger and autotrigger search by partial name
+ (all words). If ambiguous, the highest-level module you can cast
+ is selected. E.g., "trigger bio" at Science Lv1 picks Bio Strike.
Junk types:
solarjunk, hydrojunk, ecojunk, biojunk (from scavenging)
@@ -24,8 +27,15 @@ description: |
Decks: basic deck, solar deck, hydro deck, eco deck, bio deck
Advanced versions of each elemental deck also exist.
- Combat: Use 'trigger <mod> <mob>' or set 'autotrigger <mod>'
- then 'attack <mob>'
+ Deck combat:
+ - Equip a deck, set 'autotrigger <mod>', then attack
+ - Deck attacks at its weapon speed
+ - Autotrigger mod fires each round, consuming junk
+ - Without autotrigger or junk: unarmed attack with no bonuses
+
+ Non-deck combat:
+ - 'trigger <mod>' queues a one-shot mod for your next attack
+ - Only one mod can be queued at a time
Type 'mods' to see all modules you can currently use.