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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /data/help/style.yaml
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'data/help/style.yaml')
-rw-r--r--data/help/style.yaml15
1 files changed, 10 insertions, 5 deletions
diff --git a/data/help/style.yaml b/data/help/style.yaml
index 663dc07..fbdf2bb 100644
--- a/data/help/style.yaml
+++ b/data/help/style.yaml
@@ -6,18 +6,23 @@ description: |
Changes your combat style. Prefix matching is supported.
Styles:
- accurate - +3 to accuracy level, XP goes to Accuracy
+ accurate - +3 to accuracy/ranged level, XP goes to Accuracy/Ranged
aggressive - +3 to strength level, XP goes to Strength
defensive - +3 to defense level, XP goes to Defense
balanced - +1 to all three, XP split evenly
For ranged weapons:
- accurate - +3 to ranged level
- aggressive - +3 to ranged level (same as accurate for ranged)
- defensive - +3 to defense level
- balanced - +1 to ranged and defense
+ accurate - +3 to ranged level, XP to Ranged
+ aggressive - +3 to ranged level, XP to Ranged
+ defensive - +3 to defense level, XP to Defense
+ balanced - +1 to ranged and defense, XP split
+
+ Your style bonus affects your effective level in the OSRS formulas:
+ PlayerEffective = level + style_bonus + tech_boosts + 8
+ This is then used in both the attack roll and max hit calculation.
Your style does NOT change your attack type. The attack type is
determined by your weapon (e.g., swords use slash, daggers use stab).
Use 'stats' to see how your current style affects your attack roll.
+ See 'combat' for full formula details.