From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- data/help/style.yaml | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'data/help/style.yaml') diff --git a/data/help/style.yaml b/data/help/style.yaml index 663dc07..fbdf2bb 100644 --- a/data/help/style.yaml +++ b/data/help/style.yaml @@ -6,18 +6,23 @@ description: | Changes your combat style. Prefix matching is supported. Styles: - accurate - +3 to accuracy level, XP goes to Accuracy + accurate - +3 to accuracy/ranged level, XP goes to Accuracy/Ranged aggressive - +3 to strength level, XP goes to Strength defensive - +3 to defense level, XP goes to Defense balanced - +1 to all three, XP split evenly For ranged weapons: - accurate - +3 to ranged level - aggressive - +3 to ranged level (same as accurate for ranged) - defensive - +3 to defense level - balanced - +1 to ranged and defense + accurate - +3 to ranged level, XP to Ranged + aggressive - +3 to ranged level, XP to Ranged + defensive - +3 to defense level, XP to Defense + balanced - +1 to ranged and defense, XP split + + Your style bonus affects your effective level in the OSRS formulas: + PlayerEffective = level + style_bonus + tech_boosts + 8 + This is then used in both the attack roll and max hit calculation. Your style does NOT change your attack type. The attack type is determined by your weapon (e.g., swords use slash, daggers use stab). Use 'stats' to see how your current style affects your attack roll. + See 'combat' for full formula details. -- cgit v1.2.3