aboutsummaryrefslogtreecommitdiff
path: root/data/help/style.yaml
diff options
context:
space:
mode:
Diffstat (limited to 'data/help/style.yaml')
-rw-r--r--data/help/style.yaml15
1 files changed, 10 insertions, 5 deletions
diff --git a/data/help/style.yaml b/data/help/style.yaml
index 663dc07..fbdf2bb 100644
--- a/data/help/style.yaml
+++ b/data/help/style.yaml
@@ -6,18 +6,23 @@ description: |
Changes your combat style. Prefix matching is supported.
Styles:
- accurate - +3 to accuracy level, XP goes to Accuracy
+ accurate - +3 to accuracy/ranged level, XP goes to Accuracy/Ranged
aggressive - +3 to strength level, XP goes to Strength
defensive - +3 to defense level, XP goes to Defense
balanced - +1 to all three, XP split evenly
For ranged weapons:
- accurate - +3 to ranged level
- aggressive - +3 to ranged level (same as accurate for ranged)
- defensive - +3 to defense level
- balanced - +1 to ranged and defense
+ accurate - +3 to ranged level, XP to Ranged
+ aggressive - +3 to ranged level, XP to Ranged
+ defensive - +3 to defense level, XP to Defense
+ balanced - +1 to ranged and defense, XP split
+
+ Your style bonus affects your effective level in the OSRS formulas:
+ PlayerEffective = level + style_bonus + tech_boosts + 8
+ This is then used in both the attack roll and max hit calculation.
Your style does NOT change your attack type. The attack type is
determined by your weapon (e.g., swords use slash, daggers use stab).
Use 'stats' to see how your current style affects your attack roll.
+ See 'combat' for full formula details.