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authorhistoria <[not public]>2026-06-19 21:20:32 -0400
committerhistoria <[not public]>2026-06-19 21:20:32 -0400
commit5ea082ab4e82409aebc889b496f43e52b003d4f7 (patch)
tree942f2c4a18ecbee42ba25726048d09827ea68894 /data/help/mods.yaml
parent8ee8982b8759bcae116647cc993867f4c8b0a6ce (diff)
downloadthehouseoficarus-5ea082ab4e82409aebc889b496f43e52b003d4f7.tar.gz
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
Diffstat (limited to 'data/help/mods.yaml')
-rw-r--r--data/help/mods.yaml9
1 files changed, 6 insertions, 3 deletions
diff --git a/data/help/mods.yaml b/data/help/mods.yaml
index 42873da..d545b54 100644
--- a/data/help/mods.yaml
+++ b/data/help/mods.yaml
@@ -4,11 +4,12 @@ description: |
Display available science modules.
Usage: mods [all]
- modlist [all]
+ modules [all]
+ module [all]
+ mod [all]
Display science modules you have the level to use, organized
- by category (Combat, Processing, Utility, Transport,
- Enchantment).
+ by category (Combat, Utility, Transport, Enchantment).
Use 'mods all' to see all modules, including ones above your
current Science level (locked modules are dimmed).
@@ -16,4 +17,6 @@ description: |
Shows the junk cost for each module (adjusted for your equipped
deck). Also shows your current autotrigger setting.
+ Aliases: mods, mod, module, modules
+
See also: trigger, autotrigger, science