From 5ea082ab4e82409aebc889b496f43e52b003d4f7 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 21:20:32 -0400 Subject: feat: science combat/triggers overhauled. decks now use autotrigger attacks. --- data/help/mods.yaml | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'data/help/mods.yaml') diff --git a/data/help/mods.yaml b/data/help/mods.yaml index 42873da..d545b54 100644 --- a/data/help/mods.yaml +++ b/data/help/mods.yaml @@ -4,11 +4,12 @@ description: | Display available science modules. Usage: mods [all] - modlist [all] + modules [all] + module [all] + mod [all] Display science modules you have the level to use, organized - by category (Combat, Processing, Utility, Transport, - Enchantment). + by category (Combat, Utility, Transport, Enchantment). Use 'mods all' to see all modules, including ones above your current Science level (locked modules are dimmed). @@ -16,4 +17,6 @@ description: | Shows the junk cost for each module (adjusted for your equipped deck). Also shows your current autotrigger setting. + Aliases: mods, mod, module, modules + See also: trigger, autotrigger, science -- cgit v1.2.3