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authorhistoria <[not public]>2026-06-19 02:51:05 -0400
committerhistoria <[not public]>2026-06-19 02:51:05 -0400
commitdea4a06764c507699cf9adcd1fd0a572d227aff0 (patch)
tree25769809d34db70cf0bec7d8c6d3422c23780a55 /data/help/id.yaml
parent2ae4a052fd1c15c3c6ba0f1dd324d896371aaffc (diff)
downloadthehouseoficarus-dea4a06764c507699cf9adcd1fd0a572d227aff0.tar.gz
feat: scavenge/scrap system started
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+name: "id"
+category: "Commands"
+description: |
+ Identify scrap metal at an altar to produce junk.
+
+ Usage: id
+ identify
+
+ Stand at an altar with the matching identifier tool in
+ your inventory and scrap metal. Type 'id' to convert all
+ your scrap metal into junk on the next game tick.
+
+ Each altar type requires a specific identifier:
+ Solar Altar → solar identifier → solarjunk (level 1)
+ Hydro Altar → hydro identifier → hydrojunk (level 14)
+ Cosmic Altar → cosmic identifier → cosmicjunk (level 27)
+ Eco Altar → eco identifier → ecojunk (level 28)
+ Chaos Altar → chaos identifier → chaosjunk (level 35)
+ Bio Altar → bio identifier → biojunk (level 44)
+ Nature Altar → nature identifier → naturejunk (level 44)
+ Law Altar → law identifier → lawjunk (level 54)
+ Death Altar → death identifier → deathjunk (level 65)
+ Blood Altar → blood identifier → bloodjunk (level 77)
+
+ At higher scavenging levels, each scrap produces multiple junk.
+ See 'help scavenging' for the full multiplier table.