From dea4a06764c507699cf9adcd1fd0a572d227aff0 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 02:51:05 -0400 Subject: feat: scavenge/scrap system started --- data/help/id.yaml | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 data/help/id.yaml (limited to 'data/help/id.yaml') diff --git a/data/help/id.yaml b/data/help/id.yaml new file mode 100644 index 0000000..6605711 --- /dev/null +++ b/data/help/id.yaml @@ -0,0 +1,26 @@ +name: "id" +category: "Commands" +description: | + Identify scrap metal at an altar to produce junk. + + Usage: id + identify + + Stand at an altar with the matching identifier tool in + your inventory and scrap metal. Type 'id' to convert all + your scrap metal into junk on the next game tick. + + Each altar type requires a specific identifier: + Solar Altar → solar identifier → solarjunk (level 1) + Hydro Altar → hydro identifier → hydrojunk (level 14) + Cosmic Altar → cosmic identifier → cosmicjunk (level 27) + Eco Altar → eco identifier → ecojunk (level 28) + Chaos Altar → chaos identifier → chaosjunk (level 35) + Bio Altar → bio identifier → biojunk (level 44) + Nature Altar → nature identifier → naturejunk (level 44) + Law Altar → law identifier → lawjunk (level 54) + Death Altar → death identifier → deathjunk (level 65) + Blood Altar → blood identifier → bloodjunk (level 77) + + At higher scavenging levels, each scrap produces multiple junk. + See 'help scavenging' for the full multiplier table. -- cgit v1.2.3