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| author | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
| commit | a226d72e51eecb768b13600303f73483118d9104 (patch) | |
| tree | 458d15ef049732c15dacc591a830d3beddbedfde /data/help/fishing.yaml | |
| parent | 6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff) | |
| download | thehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz | |
feat: implemented janky object interaction model
Diffstat (limited to 'data/help/fishing.yaml')
| -rw-r--r-- | data/help/fishing.yaml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/data/help/fishing.yaml b/data/help/fishing.yaml new file mode 100644 index 0000000..60f2d6a --- /dev/null +++ b/data/help/fishing.yaml @@ -0,0 +1,14 @@ +name: "fishing" +category: "Skills" +description: | + Fish from fishing spots. + + Usage: fish <spot>, fish <N.spot> + + Fishing requires a tool matching the spot's tool type (e.g. fishing_rod). + Better rods have higher tool_speed, reducing the wait between casts. + + Each cast has a chance to catch fish based on your fishing level. + Fishing spots never deplete — you fish until your inventory fills or + the spot wanders away. Fishing spots move between predefined rooms, + simulating wandering fish schools. |
