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authorhistoria <[not public]>2026-06-10 01:48:28 -0400
committerhistoria <[not public]>2026-06-10 01:48:28 -0400
commita226d72e51eecb768b13600303f73483118d9104 (patch)
tree458d15ef049732c15dacc591a830d3beddbedfde /data/help/fishing.yaml
parent6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff)
downloadthehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz
feat: implemented janky object interaction model
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+name: "fishing"
+category: "Skills"
+description: |
+ Fish from fishing spots.
+
+ Usage: fish <spot>, fish <N.spot>
+
+ Fishing requires a tool matching the spot's tool type (e.g. fishing_rod).
+ Better rods have higher tool_speed, reducing the wait between casts.
+
+ Each cast has a chance to catch fish based on your fishing level.
+ Fishing spots never deplete — you fish until your inventory fills or
+ the spot wanders away. Fishing spots move between predefined rooms,
+ simulating wandering fish schools.