aboutsummaryrefslogtreecommitdiff
path: root/data/help/crazy_time.yaml
blob: f82d539d3abbb8a56c79d81722aa974abbb8e860 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
name: crazy time
aliases: [crazytime, crazy_time, crazy-time, crazy]
category: Interaction
related: [casino, big6, cash hunt, pachinko, coin flip]
description: |
  CRAZY TIME — a 54-pocket wheel and four bonus games.

  Find the coliseum north of the Two Moons Flip.

  play crazy time         Take the single seat.
  bet 10 on 5             Bet 10 credits on the $5 pocket.
  bet 5 on cash hunt      Add a bet on a bonus slice (any prefix works:
                          co / COIN FLIP, ca / CASH HUNT, p / PACHINKO,
                          cr / CRAZY TIME).
  bet 5 on all            Wager 5 on each of the four minigames.
  bet / rebet             Repeat all your last wagers.
  spin                    Start the wheel after placing your bets.
  unbet                   Take back ALL wagers before spinning.
  table                   See the felt and payouts.
  list                    List the eight betting targets.
  rules                   Read this page.
  stop                    Leave, or wait for the wheel to settle.

  Place any number of wagers on any combination of the eight symbols;
  repeated bets on one symbol are allowed. Betting has no deadline: type
  spin when ready. No new bets once the wheel turns.

  Pockets    Symbol        Payout
  21         $1            1:1
  13         $2            2:1
   7         $5            5:1
   4         $10          10:1
   4         COIN FLIP     bonus
   2         CASH HUNT     bonus
   2         PACHINKO      bonus
   1         CRAZY TIME    bonus

  Every spin also runs the TOP SLOT first: it picks one of the eight
  symbols and a multiplier, then the main wheel turns. If the wheel stops
  on the same symbol, your win is multiplied. The Top Slot is tuned per
  symbol so that every target — number or bonus — returns exactly 98%.

  The four bonuses are PURE multipliers and never take anything back:

  COIN FLIP   Two prizes are drawn (a low one from 2-5 and a high one
              from 7-100), assigned to the red and blue faces, and a fair
              coin picks one. 2x to 100x.
  CASH HUNT   108 tiles, each a positive multiplier up to 500x. The board
              is revealed, sealed, its positions are mixed, and one tile
              is unlocked.
  PACHINKO    Sixteen slots carry positive prizes and one DOUBLE. The
              prize row prints at the top, the puck drops into a random
              slot, and the prize row prints again at the bottom with the
              landing marked. A DOUBLE doubles every prize and drops again.
  CRAZY TIME  A 64-stop wheel with three pointers and DOUBLE respins. It
              is spun longer than the main wheel; a randomly chosen
              pointer decides the win.

  The four bonus multipliers are always positive, so a bonus bet can never
  lose more than its stake and usually returns a multiple of it. The house
  edge lives entirely in the main wheel's probabilities and the Top Slot.

  One seat only. Bets are committed when the wheel starts. Shutdown
  refunds an unsettled round; a failed payout keeps its stakes pending and
  settle retries the same outcome.