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| author | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
| commit | e6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch) | |
| tree | 86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /data/help/attack.yaml | |
| parent | 6e6c4a157564100249bb58f412485055bb2d10cf (diff) | |
| download | thehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz | |
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'data/help/attack.yaml')
| -rw-r--r-- | data/help/attack.yaml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/data/help/attack.yaml b/data/help/attack.yaml index 1c41771..8ba664c 100644 --- a/data/help/attack.yaml +++ b/data/help/attack.yaml @@ -12,7 +12,10 @@ description: | name (e.g. "attack 1.man"). Plain "attack man" targets the first. Attacks occur at weapon speed on the 600ms tick. Use "style" to change - combat style. Move in any direction to attempt to flee combat. + combat style. Move in any direction to wait for an opening to flee + combat. If the mob misses its next attack you escape; if it hits, + the escape fails and combat resumes. Issuing an attack or "stop" + command abandons a pending flee attempt. Damage formula (OSRS-standard): Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640 |
