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authorhistoria <[not public]>2026-07-17 18:36:31 -0400
committerhistoria <[not public]>2026-07-17 18:36:31 -0400
commite6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch)
tree86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /data/help/attack.yaml
parent6e6c4a157564100249bb58f412485055bb2d10cf (diff)
downloadthehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'data/help/attack.yaml')
-rw-r--r--data/help/attack.yaml5
1 files changed, 4 insertions, 1 deletions
diff --git a/data/help/attack.yaml b/data/help/attack.yaml
index 1c41771..8ba664c 100644
--- a/data/help/attack.yaml
+++ b/data/help/attack.yaml
@@ -12,7 +12,10 @@ description: |
name (e.g. "attack 1.man"). Plain "attack man" targets the first.
Attacks occur at weapon speed on the 600ms tick. Use "style" to change
- combat style. Move in any direction to attempt to flee combat.
+ combat style. Move in any direction to wait for an opening to flee
+ combat. If the mob misses its next attack you escape; if it hits,
+ the escape fails and combat resumes. Issuing an attack or "stop"
+ command abandons a pending flee attempt.
Damage formula (OSRS-standard):
Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640