From e6d0d46ac9977e77c7f19f41121ec466a3c53e56 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 18:36:31 -0400 Subject: feat: update mob flee mechanics with new energy system --- data/help/attack.yaml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'data/help/attack.yaml') diff --git a/data/help/attack.yaml b/data/help/attack.yaml index 1c41771..8ba664c 100644 --- a/data/help/attack.yaml +++ b/data/help/attack.yaml @@ -12,7 +12,10 @@ description: | name (e.g. "attack 1.man"). Plain "attack man" targets the first. Attacks occur at weapon speed on the 600ms tick. Use "style" to change - combat style. Move in any direction to attempt to flee combat. + combat style. Move in any direction to wait for an opening to flee + combat. If the mob misses its next attack you escape; if it hits, + the escape fails and combat resumes. Issuing an attack or "stop" + command abandons a pending flee attempt. Damage formula (OSRS-standard): Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640 -- cgit v1.2.3