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authorhistoria <[not public]>2026-06-10 04:56:49 -0400
committerhistoria <[not public]>2026-06-10 04:56:49 -0400
commit06c02a697e5daf8832a462de5970dd4c0e13a02c (patch)
tree2e9569099543c2bd8209435df0cd2a060cd438dc /TODO.md
parent3c9b56ebbd27dbf003628fb86e6419317d0f634f (diff)
downloadthehouseoficarus-06c02a697e5daf8832a462de5970dd4c0e13a02c.tar.gz
fix: standardize skills
Diffstat (limited to 'TODO.md')
-rw-r--r--TODO.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/TODO.md b/TODO.md
index 50e891f..833f6ed 100644
--- a/TODO.md
+++ b/TODO.md
@@ -6,13 +6,13 @@ A low-tech sci-fi MUD set on a terraformed asteroid. Runescape-style combat and
Not generic fantasy. Takes place on a terraformed asteroid. Technology has regressed — people scrap and scavenge remnants of the old world. "Science" replaces Prayer, "Technology" replaces Magic. Scavenging replaces Runecrafting.
-## Skills (21 total, all go from 1-99)
+## Skills (22 total, all go from 1-99)
```
Combat: Attack, Strength, Defense, Hitpoints, Ranged, Science, Technology
-Gathering: Fishing, Woodcutting, Mining, Hunter, Scavenging
+Gathering: Fishing, Woodcutting, Mining, Hacking, Scavenging, Farming
Production: Cooking, Smithing, Crafting, Fletching, Alchemy, Construction
-Utility: Thieving, Agility, Slayer
+Utility: Thieving, Agility, Assassin
```
## Architecture
@@ -179,7 +179,7 @@ See WORLDBUILDING.md for full examples of every data type with explanations.
- [ ] Equipment skill requirements
### Phase 3: Polish
-- [ ] Hunter, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging
+- [ ] Hacking, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging, Farming, Assassin
- [ ] Quest system (already supported via talk nodes + world/player flags)
- [ ] PvP combat, multi-combat zones
- [ ] ANSI color output