From 06c02a697e5daf8832a462de5970dd4c0e13a02c Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 10 Jun 2026 04:56:49 -0400 Subject: fix: standardize skills --- TODO.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 50e891f..833f6ed 100644 --- a/TODO.md +++ b/TODO.md @@ -6,13 +6,13 @@ A low-tech sci-fi MUD set on a terraformed asteroid. Runescape-style combat and Not generic fantasy. Takes place on a terraformed asteroid. Technology has regressed — people scrap and scavenge remnants of the old world. "Science" replaces Prayer, "Technology" replaces Magic. Scavenging replaces Runecrafting. -## Skills (21 total, all go from 1-99) +## Skills (22 total, all go from 1-99) ``` Combat: Attack, Strength, Defense, Hitpoints, Ranged, Science, Technology -Gathering: Fishing, Woodcutting, Mining, Hunter, Scavenging +Gathering: Fishing, Woodcutting, Mining, Hacking, Scavenging, Farming Production: Cooking, Smithing, Crafting, Fletching, Alchemy, Construction -Utility: Thieving, Agility, Slayer +Utility: Thieving, Agility, Assassin ``` ## Architecture @@ -179,7 +179,7 @@ See WORLDBUILDING.md for full examples of every data type with explanations. - [ ] Equipment skill requirements ### Phase 3: Polish -- [ ] Hunter, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging +- [ ] Hacking, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging, Farming, Assassin - [ ] Quest system (already supported via talk nodes + world/player flags) - [ ] PvP combat, multi-combat zones - [ ] ANSI color output -- cgit v1.2.3