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@@ -201,7 +201,7 @@ Each 600ms tick, `ProcessQueuedCommands` in `internal/game/game.go`:
**ActionState** (`internal/game/action_state.go`) tracks what a player is doing for `look` display. Timed actions (gather, combat, burn, stoke, use) persist the state until interrupted. One-tick actions (move, get, drop) clear after one tick.
-Queue feedback is controlled by the `queue_actions_silently` player option (default on).
+Queue feedback is controlled by the `queue_silently` player option (default on).
## Places to Be Careful