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package main

import (
	"fmt"
	"math/rand"
)

type Point struct{ X, Y int }

type TerrainColor struct {
	Color  string `yaml:"color"`
	Weight int    `yaml:"weight"`
}

type Terrain struct {
	Name   string         `yaml:"name"`
	Symbol string         `yaml:"symbol"`
	ASCII  string         `yaml:"ascii"`
	Colors []TerrainColor `yaml:"colors"`
}

func (t Terrain) GetSymbol(unicode bool) string {
	if unicode {
		return t.Symbol
	}
	return t.ASCII
}

func (t Terrain) PickColor() string {
	if len(t.Colors) == 0 {
		return "0"
	}
	if len(t.Colors) == 1 {
		return t.Colors[0].Color
	}
	total := 0
	for _, c := range t.Colors {
		total += c.Weight
	}
	r := rand.Intn(total)
	for _, c := range t.Colors {
		r -= c.Weight
		if r < 0 {
			return c.Color
		}
	}
	return t.Colors[0].Color
}

type Cell struct {
	Terrain int    `yaml:"t"`
	Color   string `yaml:"c,omitempty"` // persisted ANSI color — set when drawn, stays fixed
	Text    string `yaml:"x,omitempty"`
}

type TextLabel struct {
	Text  string `yaml:"text"`
	Start Point  `yaml:"start"`
	Color string `yaml:"color,omitempty"`
}

type Map struct {
	Name       string              `yaml:"name"`
	Width      int                 `yaml:"width"`
	Height     int                 `yaml:"height"`
	Grid       [][]Cell            `yaml:"-"`
	Palette    []Terrain           `yaml:"palette"`
	TextLabels []TextLabel         `yaml:"text_labels,omitempty"`
	Submaps    map[Point]*Map      `yaml:"-"`
	Parent     *Map                `yaml:"-"`
	Filename   string              `yaml:"-"`
}

func NewMap(name string, w, h int, palette []Terrain) *Map {
	grid := make([][]Cell, h)
	for y := range grid {
		grid[y] = make([]Cell, w)
		for x := range grid[y] {
			grid[y][x].Terrain = -1
		}
	}
	return &Map{
		Name:    name,
		Width:   w,
		Height:  h,
		Grid:    grid,
		Palette: palette,
		Submaps: make(map[Point]*Map),
	}
}

func (m *Map) Clone() *Map {
	grid := make([][]Cell, m.Height)
	for y := range grid {
		grid[y] = make([]Cell, m.Width)
		copy(grid[y], m.Grid[y])
	}
	c := &Map{
		Name:    m.Name,
		Width:   m.Width,
		Height:  m.Height,
		Grid:    grid,
		Palette: m.Palette,
		Submaps: make(map[Point]*Map),
		Parent:  m.Parent,
	}
	for _, tl := range m.TextLabels {
		c.TextLabels = append(c.TextLabels, tl)
	}
	for pt, sub := range m.Submaps {
		c.Submaps[pt] = sub
	}
	return c
}

func (m *Map) InBounds(p Point) bool {
	return p.X >= 0 && p.X < m.Width && p.Y >= 0 && p.Y < m.Height
}

func (m *Map) SetCell(p Point, terrain int, color ...string) {
	if !m.InBounds(p) {
		return
	}
	text := m.Grid[p.Y][p.X].Text
	clr := ""
	if len(color) > 0 {
		clr = color[0]
	}
	m.Grid[p.Y][p.X] = Cell{Terrain: terrain, Color: clr, Text: text}
}

func (m *Map) SetText(p Point, text string) {
	if !m.InBounds(p) {
		return
	}
	m.Grid[p.Y][p.X].Text = text
}

func (m *Map) CellAt(p Point) Cell {
	if !m.InBounds(p) {
		return Cell{Terrain: -1}
	}
	return m.Grid[p.Y][p.X]
}

type UndoStack struct {
	states []undoEntry
	pos    int
}

type undoEntry struct {
	target *Map
	state  *Map
}

func (u *UndoStack) Push(target *Map) {
	keep := u.pos + 1
	if keep > len(u.states) {
		keep = len(u.states)
	}
	u.states = append(u.states[:keep], undoEntry{target: target, state: target.Clone()})
	u.pos = len(u.states) - 1
	if len(u.states) > 100 {
		u.states = u.states[1:]
		u.pos--
	}
}

func (u *UndoStack) Undo() *undoEntry {
	if u.pos <= 0 {
		return nil
	}
	u.pos--
	return &u.states[u.pos]
}

func (u *UndoStack) Redo() *undoEntry {
	if u.pos >= len(u.states)-1 {
		return nil
	}
	u.pos++
	return &u.states[u.pos]
}

type Tool int

const (
	ToolBrush Tool = iota
	ToolSelect
	ToolErase
	ToolFill
	ToolLine
	ToolRect
	ToolCircle
	ToolText
)

func (t Tool) String() string {
	switch t {
	case ToolBrush:
		return "Brush"
	case ToolSelect:
		return "Select"
	case ToolErase:
		return "Erase"
	case ToolFill:
		return "Fill"
	case ToolLine:
		return "Line"
	case ToolRect:
		return "Rectangle"
	case ToolCircle:
		return "Circle"
	case ToolText:
		return "Text"
	}
	return ""
}

type Mode int

const (
	ModeNormal Mode = iota
	ModeDialog
	ModeLinePreview
	ModeRectPreview
	ModeCirclePreview
	ModeTextEdit
)

type DialogType int

const (
	DialogNone DialogType = iota
	DialogSaveAs
	DialogOpenMap
	DialogResize
	DialogQuitConfirm
	DialogDeleteSubmapConfirm
	DialogRenameSymbol
	DialogRenameMap
	DialogFileSave
	DialogFileOpen
)

func clamp(v, lo, hi int) int {
	if v < lo {
		return lo
	}
	if v > hi {
		return hi
	}
	return v
}

func DemoModel() {
	m := NewMap("test", 10, 5, nil)
	if m.Width != 10 || m.Height != 5 || m.Grid[0][0].Terrain != -1 {
		panic("NewMap broken")
	}
	m2 := m.Clone()
	m2.Grid[0][0].Terrain = 0
	if m.Grid[0][0].Terrain != -1 {
		panic("Clone shares data")
	}
	fmt.Println("model: ok")
}