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package main

import (
	"os"
	"path/filepath"

	"gopkg.in/yaml.v3"
)

type ConfigKeybindings struct {
	Quit          string `yaml:"quit"`
	Save          string `yaml:"save"`
	Undo          string `yaml:"undo"`
	Redo          string `yaml:"redo"`
	UnicodeToggle string `yaml:"unicode_toggle"`
	ColorToggle   string `yaml:"color_toggle"`
	FillToggle    string `yaml:"fill_toggle"`
	Resize        string `yaml:"resize"`
	DrillDown     string `yaml:"drill_down"`
	DrillUp       string `yaml:"drill_up"`
	DeleteSubmap  string `yaml:"delete_submap"`
}

type Config struct {
	Symbols           []Terrain         `yaml:"symbols"`
	Keybindings       ConfigKeybindings `yaml:"keybindings"`
	SubmapBg          string            `yaml:"submap_bg"`
	DefaultMapWidth   int               `yaml:"default_map_width"`
	DefaultMapHeight  int               `yaml:"default_map_height"`
}

func defaultConfig() Config {
	return Config{
		SubmapBg:         "236",
		DefaultMapWidth:  80,
		DefaultMapHeight: 25,
		Keybindings: ConfigKeybindings{
			Quit:          "q",
			Save:          "s",
			Undo:          "u",
			Redo:          "r",
			UnicodeToggle: "U",
			ColorToggle:   "C",
			FillToggle:    "F",
			Resize:        "R",
			DrillDown:     "enter",
			DrillUp:       "esc",
			DeleteSubmap:  "D",
		},
		Symbols: []Terrain{
			{Name: "water", Symbol: "≋", ASCII: "~", Colors: []TerrainColor{{Color: "21", Weight: 50}, {Color: "27", Weight: 50}}},
			{Name: "mountains", Symbol: "▲", ASCII: "^", Colors: []TerrainColor{{Color: "243", Weight: 50}, {Color: "250", Weight: 50}}},
			{Name: "plains", Symbol: "≡", ASCII: "=", Colors: []TerrainColor{{Color: "106", Weight: 60}, {Color: "70", Weight: 40}}},
			{Name: "trees", Symbol: "♣", ASCII: "#", Colors: []TerrainColor{{Color: "28", Weight: 50}, {Color: "34", Weight: 50}}},
			{Name: "settlement", Symbol: "◉", ASCII: "@", Colors: []TerrainColor{{Color: "208", Weight: 100}}},
			{Name: "outpost", Symbol: "◈", ASCII: "&", Colors: []TerrainColor{{Color: "130", Weight: 100}}},
			{Name: "road", Symbol: "·", ASCII: ".", Colors: []TerrainColor{{Color: "244", Weight: 100}}},
			{Name: "desert", Symbol: "░", ASCII: "_", Colors: []TerrainColor{{Color: "178", Weight: 70}, {Color: "180", Weight: 30}}},
			{Name: "snow", Symbol: "❄", ASCII: "*", Colors: []TerrainColor{{Color: "255", Weight: 100}}},
			{Name: "swamp", Symbol: "≈", ASCII: "%", Colors: []TerrainColor{{Color: "64", Weight: 100}}},
			{Name: "cave", Symbol: "◌", ASCII: "n", Colors: []TerrainColor{{Color: "237", Weight: 100}}},
			{Name: "wall", Symbol: "█", ASCII: "|", Colors: []TerrainColor{{Color: "240", Weight: 100}}},
			{Name: "bridge", Symbol: "▬", ASCII: "-", Colors: []TerrainColor{{Color: "94", Weight: 100}}},
			{Name: "lava", Symbol: "▓", ASCII: "L", Colors: []TerrainColor{{Color: "196", Weight: 50}, {Color: "202", Weight: 50}}},
			{Name: "ice", Symbol: "▩", ASCII: "I", Colors: []TerrainColor{{Color: "51", Weight: 100}}},
			{Name: "ruins", Symbol: "▣", ASCII: "r", Colors: []TerrainColor{{Color: "244", Weight: 100}}},
			{Name: "farmland", Symbol: "▤", ASCII: "f", Colors: []TerrainColor{{Color: "142", Weight: 100}}},
			{Name: "tower", Symbol: "◬", ASCII: "T", Colors: []TerrainColor{{Color: "220", Weight: 100}}},
			{Name: "castle", Symbol: "◼", ASCII: "C", Colors: []TerrainColor{{Color: "244", Weight: 100}}},
			{Name: "coast", Symbol: "∼", ASCII: "s", Colors: []TerrainColor{{Color: "33", Weight: 100}}},
		},
	}
}

// findConfigFile checks next to the binary, then XDG_CONFIG_HOME.
func findConfigFile() string {
	// 1. Next to the binary
	exe, err := os.Executable()
	if err == nil {
		dir := filepath.Dir(exe)
		p := filepath.Join(dir, "config.yaml")
		if _, err := os.Stat(p); err == nil {
			return p
		}
	}
	// 2. XDG_CONFIG_HOME/tui-ascii-mapper
	cfgDir := os.Getenv("XDG_CONFIG_HOME")
	if cfgDir == "" {
		home, _ := os.UserHomeDir()
		cfgDir = filepath.Join(home, ".config")
	}
	p := filepath.Join(cfgDir, "tui-ascii-mapper", "config.yaml")
	if _, err := os.Stat(p); err == nil {
		return p
	}
	return ""
}

// LoadConfig loads config.yaml, recreating with defaults if missing.
func LoadConfig() Config {
	path := findConfigFile()
	if path == "" {
		return defaultConfig()
	}
	data, err := os.ReadFile(path)
	if err != nil {
		return defaultConfig()
	}
	var cfg Config
	if err := yaml.Unmarshal(data, &cfg); err != nil {
		return defaultConfig()
	}
	return cfg
}