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"""Book cover generation: stdlib-only PNG with gradient + title text.
Covers are a vertical gradient between two random light colors with the
book title rendered on top in white with a black outline and a drop
shadow, using an embedded 5x7 bitmap font. No third-party image libraries
are required: PNG scanlines are packed and compressed with zlib/struct
directly.
"""
import logging
import random
import struct
import zlib
from colorsys import hsv_to_rgb
from pathlib import Path
from typing import List, Optional, Tuple
logger = logging.getLogger(__name__)
COVER_WIDTH = 600
COVER_HEIGHT = 900
# 5x7 bitmap font for ASCII 32..126. Each glyph is 7 rows of 5 bits
# (MSB left), encoded as ints for compactness.
_FONT = {
" ": [0, 0, 0, 0, 0, 0, 0],
"!": [0x04, 0x04, 0x04, 0x04, 0x04, 0x00, 0x04],
'"': [0x0A, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00],
"#": [0x0A, 0x0A, 0x1F, 0x0A, 0x1F, 0x0A, 0x0A],
"$": [0x04, 0x0F, 0x14, 0x0E, 0x05, 0x1E, 0x04],
"%": [0x18, 0x19, 0x02, 0x04, 0x08, 0x13, 0x03],
"&": [0x08, 0x14, 0x14, 0x08, 0x15, 0x12, 0x0D],
"'": [0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00],
"(": [0x02, 0x04, 0x08, 0x08, 0x08, 0x04, 0x02],
")": [0x08, 0x04, 0x02, 0x02, 0x02, 0x04, 0x08],
"*": [0x00, 0x04, 0x15, 0x0E, 0x15, 0x04, 0x00],
"+": [0x00, 0x04, 0x04, 0x1F, 0x04, 0x04, 0x00],
",": [0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x08],
"-": [0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00],
".": [0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C],
"/": [0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x00],
"0": [0x0E, 0x11, 0x13, 0x15, 0x19, 0x11, 0x0E],
"1": [0x04, 0x0C, 0x04, 0x04, 0x04, 0x04, 0x0E],
"2": [0x0E, 0x11, 0x01, 0x02, 0x04, 0x08, 0x1F],
"3": [0x1F, 0x02, 0x04, 0x02, 0x01, 0x11, 0x0E],
"4": [0x02, 0x06, 0x0A, 0x12, 0x1F, 0x02, 0x02],
"5": [0x1F, 0x10, 0x1E, 0x01, 0x01, 0x11, 0x0E],
"6": [0x06, 0x08, 0x10, 0x1E, 0x11, 0x11, 0x0E],
"7": [0x1F, 0x01, 0x02, 0x04, 0x08, 0x08, 0x08],
"8": [0x0E, 0x11, 0x11, 0x0E, 0x11, 0x11, 0x0E],
"9": [0x0E, 0x11, 0x11, 0x0F, 0x01, 0x02, 0x0C],
":": [0x00, 0x0C, 0x0C, 0x00, 0x0C, 0x0C, 0x00],
";": [0x00, 0x0C, 0x0C, 0x00, 0x0C, 0x04, 0x08],
"<": [0x02, 0x04, 0x08, 0x10, 0x08, 0x04, 0x02],
"=": [0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00],
">": [0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08],
"?": [0x0E, 0x11, 0x01, 0x02, 0x04, 0x00, 0x04],
"@": [0x0E, 0x11, 0x17, 0x15, 0x17, 0x10, 0x0E],
"A": [0x0E, 0x11, 0x11, 0x1F, 0x11, 0x11, 0x11],
"B": [0x1E, 0x11, 0x11, 0x1E, 0x11, 0x11, 0x1E],
"C": [0x0E, 0x11, 0x10, 0x10, 0x10, 0x11, 0x0E],
"D": [0x1C, 0x12, 0x11, 0x11, 0x11, 0x12, 0x1C],
"E": [0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x1F],
"F": [0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x10],
"G": [0x0E, 0x11, 0x10, 0x17, 0x11, 0x11, 0x0F],
"H": [0x11, 0x11, 0x11, 0x1F, 0x11, 0x11, 0x11],
"I": [0x0E, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0E],
"J": [0x01, 0x01, 0x01, 0x01, 0x01, 0x11, 0x0E],
"K": [0x11, 0x12, 0x14, 0x18, 0x14, 0x12, 0x11],
"L": [0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F],
"M": [0x11, 0x1B, 0x15, 0x15, 0x11, 0x11, 0x11],
"N": [0x11, 0x19, 0x15, 0x13, 0x11, 0x11, 0x11],
"O": [0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E],
"P": [0x1E, 0x11, 0x11, 0x1E, 0x10, 0x10, 0x10],
"Q": [0x0E, 0x11, 0x11, 0x11, 0x15, 0x12, 0x0D],
"R": [0x1E, 0x11, 0x11, 0x1E, 0x14, 0x12, 0x11],
"S": [0x0F, 0x10, 0x10, 0x0E, 0x01, 0x01, 0x1E],
"T": [0x1F, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04],
"U": [0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E],
"V": [0x11, 0x11, 0x11, 0x11, 0x11, 0x0A, 0x04],
"W": [0x11, 0x11, 0x11, 0x15, 0x15, 0x15, 0x0A],
"X": [0x11, 0x11, 0x0A, 0x04, 0x0A, 0x11, 0x11],
"Y": [0x11, 0x11, 0x0A, 0x04, 0x04, 0x04, 0x04],
"Z": [0x1F, 0x01, 0x02, 0x04, 0x08, 0x10, 0x1F],
"[": [0x0E, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0E],
"\\": [0x00, 0x10, 0x08, 0x04, 0x02, 0x01, 0x00],
"]": [0x0E, 0x02, 0x02, 0x02, 0x02, 0x02, 0x0E],
"^": [0x04, 0x0A, 0x11, 0x00, 0x00, 0x00, 0x00],
"_": [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F],
"`": [0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00],
"a": [0x00, 0x00, 0x0E, 0x01, 0x0F, 0x11, 0x0F],
"b": [0x10, 0x10, 0x1E, 0x11, 0x11, 0x11, 0x1E],
"c": [0x00, 0x00, 0x0F, 0x10, 0x10, 0x10, 0x0F],
"d": [0x01, 0x01, 0x0F, 0x11, 0x11, 0x11, 0x0F],
"e": [0x00, 0x00, 0x0E, 0x11, 0x1F, 0x10, 0x0E],
"f": [0x06, 0x08, 0x1E, 0x08, 0x08, 0x08, 0x08],
"g": [0x00, 0x0F, 0x11, 0x11, 0x0F, 0x01, 0x1E],
"h": [0x10, 0x10, 0x1E, 0x11, 0x11, 0x11, 0x11],
"i": [0x04, 0x00, 0x0C, 0x04, 0x04, 0x04, 0x0E],
"j": [0x02, 0x00, 0x06, 0x02, 0x02, 0x12, 0x0C],
"k": [0x10, 0x10, 0x12, 0x14, 0x18, 0x14, 0x12],
"l": [0x0C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x0E],
"m": [0x00, 0x00, 0x1A, 0x15, 0x15, 0x15, 0x15],
"n": [0x00, 0x00, 0x1E, 0x11, 0x11, 0x11, 0x11],
"o": [0x00, 0x00, 0x0E, 0x11, 0x11, 0x11, 0x0E],
"p": [0x00, 0x00, 0x1E, 0x11, 0x11, 0x1E, 0x10],
"q": [0x00, 0x00, 0x0F, 0x11, 0x11, 0x0F, 0x01],
"r": [0x00, 0x00, 0x16, 0x09, 0x08, 0x08, 0x08],
"s": [0x00, 0x00, 0x0F, 0x10, 0x0E, 0x01, 0x1E],
"t": [0x08, 0x08, 0x1E, 0x08, 0x08, 0x08, 0x06],
"u": [0x00, 0x00, 0x11, 0x11, 0x11, 0x13, 0x0D],
"v": [0x00, 0x00, 0x11, 0x11, 0x11, 0x0A, 0x04],
"w": [0x00, 0x00, 0x11, 0x15, 0x15, 0x15, 0x0A],
"x": [0x00, 0x00, 0x11, 0x0A, 0x04, 0x0A, 0x11],
"y": [0x00, 0x00, 0x11, 0x11, 0x0F, 0x01, 0x1E],
"z": [0x00, 0x00, 0x1F, 0x02, 0x04, 0x08, 0x1F],
"{": [0x06, 0x08, 0x08, 0x04, 0x08, 0x08, 0x06],
"|": [0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04],
"}": [0x0C, 0x02, 0x02, 0x04, 0x02, 0x02, 0x0C],
"~": [0x00, 0x00, 0x08, 0x15, 0x02, 0x00, 0x00],
}
_GLYPH_WIDTH = 5
_GLYPH_HEIGHT = 7
# Any character outside the embedded font (accented letters, CJK,
# Cyrillic, ...) renders as an empty box: silently dropping it would
# blank those titles while still counting their width for centering.
_UNKNOWN_GLYPH = [0x1F, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F]
_TEXT_SCALE = 6 # render each font pixel as a 6x6 block
_TEXT_MARGIN = 60 # horizontal padding when wrapping
_TEXT_COLOR = (255, 255, 255)
_STROKE_COLOR = (0, 0, 0)
_STROKE_WIDTH = 3 # outline thickness in pixels
_SHADOW_OFFSET = 4 # drop shadow shift in pixels (down-right)
_SHADOW_DARKEN = 0.55 # shadow keeps 55% of the background color
def _random_light_color(rng: random.Random) -> Tuple[int, int, int]:
"""A random pastel: any hue, low saturation, high value."""
hue = rng.random()
saturation = rng.uniform(0.25, 0.55)
value = rng.uniform(0.82, 0.95)
r, g, b = hsv_to_rgb(hue, saturation, value)
return int(r * 255), int(g * 255), int(b * 255)
def _lerp(a: int, b: int, t: float) -> int:
return int(round(a + (b - a) * t))
def _text_width(text: str) -> int:
"""Pixel width of ``text`` at the rendered scale (spaces count too)."""
if not text:
return 0
return (len(text) * (_GLYPH_WIDTH + 1) - 1) * _TEXT_SCALE
def _wrap_title(title: str, max_width: int) -> List[str]:
"""Word-wrap ``title`` into lines that fit ``max_width`` pixels."""
words = title.split()
if not words:
return []
lines: List[str] = []
current = ""
for word in words:
candidate = f"{current} {word}".strip()
if _text_width(candidate) <= max_width or not current:
current = candidate
else:
lines.append(current)
current = word
if current:
lines.append(current)
return lines
def _set_pixel(pixels: List[List[Tuple[int, int, int]]], x: int, y: int,
color: Tuple[int, int, int], darken: Optional[float] = None) -> None:
"""Set one pixel: solid ``color``, or darken the existing pixel by ``darken``."""
if not 0 <= y < len(pixels):
return
if not 0 <= x < len(pixels[y]):
return
if darken is None:
pixels[y][x] = color
else:
r, g, b = pixels[y][x]
pixels[y][x] = (int(r * darken), int(g * darken), int(b * darken))
def _render_line(pixels: List[List[Tuple[int, int, int]]], text: str, x0: int, y0: int,
color: Tuple[int, int, int] = (0, 0, 0),
darken: Optional[float] = None) -> None:
"""Blit one line of bitmap text onto the pixel grid in place.
With ``darken``, each glyph pixel darkens whatever is underneath it
instead of painting a solid color (used for the drop shadow, which
stays tinted by the gradient behind it).
"""
for char_index, char in enumerate(text):
glyph = _FONT.get(char, _UNKNOWN_GLYPH)
x_off = x0 + char_index * (_GLYPH_WIDTH + 1) * _TEXT_SCALE
for gy, bits in enumerate(glyph):
for gx in range(_GLYPH_WIDTH):
if not bits & (1 << (_GLYPH_WIDTH - 1 - gx)):
continue
for dy in range(_TEXT_SCALE):
for dx in range(_TEXT_SCALE):
_set_pixel(pixels,
x_off + gx * _TEXT_SCALE + dx,
y0 + gy * _TEXT_SCALE + dy,
color, darken)
def _encode_png(width: int, height: int, pixels: List[List[Tuple[int, int, int]]]) -> bytes:
"""Encode an RGB pixel grid as a PNG using only the stdlib."""
def chunk(chunk_type: bytes, data: bytes) -> bytes:
payload = chunk_type + data
return (struct.pack(">I", len(data)) + payload
+ struct.pack(">I", zlib.crc32(payload) & 0xFFFFFFFF))
raw = b"".join(
b"\x00" + bytes(channel for pixel in scanline for channel in pixel)
for scanline in pixels
)
ihdr = struct.pack(">IIBBBBB", width, height, 8, 2, 0, 0, 0) # 8-bit RGB
return (b"\x89PNG\r\n\x1a\n"
+ chunk(b"IHDR", ihdr)
+ chunk(b"IDAT", zlib.compress(raw, 9))
+ chunk(b"IEND", b""))
def generate_cover(title: str, path: Path, width: int = COVER_WIDTH,
height: int = COVER_HEIGHT, seed: Optional[int] = None) -> Optional[Path]:
"""Write a gradient cover PNG with ``title`` centered on it.
``seed`` makes the gradient reproducible (used by tests). Returns the
path on success, or None when the PNG cannot be written (the audiobook
still gets tags, just without cover art).
"""
rng = random.Random(seed)
top_color = _random_light_color(rng)
bottom_color = _random_light_color(rng)
pixels = []
for y in range(height):
t = y / max(1, height - 1)
color = (_lerp(top_color[0], bottom_color[0], t),
_lerp(top_color[1], bottom_color[1], t),
_lerp(top_color[2], bottom_color[2], t))
pixels.append([color] * width)
lines = _wrap_title((title or "").strip(), width - 2 * _TEXT_MARGIN)
if lines:
line_height = _GLYPH_HEIGHT * _TEXT_SCALE + _TEXT_SCALE * 3
total_height = len(lines) * line_height
y_start = max(0, (height - total_height) // 2)
for line_index, line in enumerate(lines):
x0 = (width - _text_width(line)) // 2
y0 = y_start + line_index * line_height
# Paint order: drop shadow (the outlined glyph's full silhouette
# — glyph dilated by the stroke width — shifted down-right and
# darkened, tinted by the gradient underneath), then the black
# outline traced around the glyph, then the solid white text.
for dx in range(-_STROKE_WIDTH, _STROKE_WIDTH + 1):
for dy in range(-_STROKE_WIDTH, _STROKE_WIDTH + 1):
_render_line(pixels, line, x0 + dx + _SHADOW_OFFSET,
y0 + dy + _SHADOW_OFFSET, darken=_SHADOW_DARKEN)
for dx in range(-_STROKE_WIDTH, _STROKE_WIDTH + 1):
for dy in range(-_STROKE_WIDTH, _STROKE_WIDTH + 1):
_render_line(pixels, line, x0 + dx, y0 + dy,
color=_STROKE_COLOR)
_render_line(pixels, line, x0, y0, color=_TEXT_COLOR)
try:
path.write_bytes(_encode_png(width, height, pixels))
except OSError as exc:
logger.warning("Could not write cover image %s: %s", path, exc)
return None
logger.info("Generated cover: %s (gradient %s -> %s)", path, top_color, bottom_color)
return path
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