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path: root/internal/world/mob.go
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package world

import (
	"fmt"
	"math/rand"
	"os"
	"path/filepath"
	"strings"
	"sync"

	"thirdcollapse/internal/action"
	"gopkg.in/yaml.v3"
)

type DropTable struct {
	Remains string             `yaml:"remains"`
	Loot    []action.DropEntry `yaml:"loot"`
}

type MobDef struct {
	ID                 string    `yaml:"id"`
	Name               string    `yaml:"name"`
	Description        string    `yaml:"description"`
	BehaviorID         string    `yaml:"behavior"`
	IdleDescriptions   []string  `yaml:"idle_descriptions"`
	CombatDescriptions []string  `yaml:"combat_descriptions"`
	Attack             int       `yaml:"attack"`
	Strength           int       `yaml:"strength"`
	Defense            int       `yaml:"defense"`
	HP                 int       `yaml:"hp"`
	Speed              int       `yaml:"speed"`
	Aggressive         bool      `yaml:"aggressive"`
	Protected          bool      `yaml:"protected"`
	Unique             bool      `yaml:"unique"`
	RespawnTicks       int       `yaml:"respawn_ticks"`
	Drops              DropTable `yaml:"drops"`
}

type MobInstance struct {
	InstanceID        string
	DefID             string
	Name              string
	BehaviorID        string
	HP                int
	MaxHP             int
	Attack            int
	Strength          int
	Defense           int
	Speed             int
	Aggressive        bool
	Protected         bool
	Unique            bool
	RespawnTicks      int
	RoomID            int
	HomeRoomID        int
	Drops             DropTable
	IdleDescription   string
	WanderRooms       []int
	WanderInterval    int
	WanderTickCounter int
	regenerateTick    int
}

const (
	MatchNone   = 0
	MatchPrefix = 1
	MatchExact  = 2
)

func WordPrefixMatch(input, name string) bool {
	inputWords := strings.Fields(strings.ToLower(input))
	if len(inputWords) == 0 {
		return false
	}
	nameWords := strings.Fields(strings.ToLower(name))
	for _, iw := range inputWords {
		found := false
		for _, nw := range nameWords {
			if strings.HasPrefix(nw, iw) || strings.HasPrefix(iw, nw) {
				found = true
				break
			}
		}
		if !found {
			return false
		}
	}
	return true
}

func (m *MobInstance) MatchQuality(input string) int {
	lower := strings.ToLower(input)
	if strings.ToLower(m.Name) == lower {
		return MatchExact
	}
	if WordPrefixMatch(input, m.Name) {
		return MatchPrefix
	}
	return MatchNone
}

func pickIdleDescription(descriptions []string) string {
	if len(descriptions) == 0 {
		return ""
	}
	return descriptions[rand.Intn(len(descriptions))]
}

func (m *MobInstance) StartRegen() {
	if m.regenerateTick == 0 {
		m.regenerateTick = 100
	}
}

type MobStore struct {
	dataDir   string
	mu        sync.Mutex
	defs      map[string]*MobDef
	instances map[string]*MobInstance
}

func NewMobStore(dataDir string) *MobStore {
	return &MobStore{
		dataDir:   dataDir,
		defs:      make(map[string]*MobDef),
		instances: make(map[string]*MobInstance),
	}
}

func (s *MobStore) LoadDef(id string) (*MobDef, error) {
	s.mu.Lock()
	if def, ok := s.defs[id]; ok {
		s.mu.Unlock()
		return def, nil
	}
	s.mu.Unlock()

	path := filepath.Join(s.dataDir, "mobs", id+".yaml")
	data, err := os.ReadFile(path)
	if err != nil {
		return nil, fmt.Errorf("read mob %s: %w", id, err)
	}
	var def MobDef
	if err := yaml.Unmarshal(data, &def); err != nil {
		return nil, fmt.Errorf("parse mob %s: %w", id, err)
	}

	s.mu.Lock()
	s.defs[id] = &def
	s.mu.Unlock()
	return &def, nil
}

func (s *MobStore) GetInstance(id string) *MobInstance {
	s.mu.Lock()
	defer s.mu.Unlock()
	return s.instances[id]
}

func (s *MobStore) AllInstances() []*MobInstance {
	s.mu.Lock()
	defer s.mu.Unlock()
	var out []*MobInstance
	for _, inst := range s.instances {
		out = append(out, inst)
	}
	return out
}

func (s *MobStore) MobsInRoom(roomID int) []*MobInstance {
	s.mu.Lock()
	defer s.mu.Unlock()
	var out []*MobInstance
	for _, inst := range s.instances {
		if inst.RoomID == roomID && inst.HP > 0 {
			out = append(out, inst)
		}
	}
	return out
}

func (s *MobStore) Tick() {
	s.mu.Lock()
	defer s.mu.Unlock()

	for _, inst := range s.instances {
		if inst.HP <= 0 || inst.HP >= inst.MaxHP {
			inst.regenerateTick = 0
			continue
		}
		inst.regenerateTick--
		if inst.regenerateTick <= 0 {
			inst.HP++
			if inst.HP >= inst.MaxHP {
				inst.HP = inst.MaxHP
				inst.regenerateTick = 0
			} else {
				inst.regenerateTick = 100
			}
		}
	}
}

func (s *MobStore) RollIdleDescription(inst *MobInstance) {
	def, err := s.LoadDef(inst.DefID)
	if err != nil {
		return
	}
	inst.IdleDescription = pickIdleDescription(def.IdleDescriptions)
	inst.WanderTickCounter = 0
}

func (s *MobStore) SeedMobs(roomID int, entries []RoomMob) {
	type defWrapper struct {
		def *MobDef
		err error
		rm  RoomMob
	}
	defs := make([]defWrapper, len(entries))
	for i, rm := range entries {
		d, err := s.LoadDef(rm.ID)
		defs[i] = defWrapper{d, err, rm}
	}

	s.mu.Lock()
	defer s.mu.Unlock()
	for i, dw := range defs {
		if dw.err != nil {
			continue
		}
		defID := dw.rm.ID
		instID := fmt.Sprintf("%s_%d_%d", defID, roomID, i)
		if _, exists := s.instances[instID]; exists {
			continue
		}
		inst := &MobInstance{
			InstanceID:     instID,
			DefID:          defID,
			Name:           dw.def.Name,
			BehaviorID:     dw.def.BehaviorID,
			HP:             dw.def.HP,
			MaxHP:          dw.def.HP,
			Attack:         dw.def.Attack,
			Strength:       dw.def.Strength,
			Defense:        dw.def.Defense,
			Speed:          dw.def.Speed,
			Aggressive:     dw.def.Aggressive,
			Protected:      dw.def.Protected,
			Unique:         dw.def.Unique,
			RespawnTicks:   dw.def.RespawnTicks,
			WanderRooms:    dw.rm.WanderRooms,
			WanderInterval: dw.rm.WanderInterval,
			RoomID:         roomID,
			HomeRoomID:     roomID,
			Drops:          dw.def.Drops,
		}
		inst.IdleDescription = pickIdleDescription(dw.def.IdleDescriptions)
		s.instances[instID] = inst
	}
}