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path: root/internal/world/mob.go
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package world

import (
	"fmt"
	"os"
	"path/filepath"
	"sync"

	"gopkg.in/yaml.v3"
)

type LootEntry struct {
	ItemID   string `yaml:"item_id"`
	Weight   int    `yaml:"weight"`
	Quantity int    `yaml:"quantity"`
}

type DropTable struct {
	Remains string      `yaml:"remains"`
	Loot    []LootEntry `yaml:"loot"`
}

type MobDef struct {
	ID           string    `yaml:"id"`
	Name         string    `yaml:"name"`
	Attack       int       `yaml:"attack"`
	Strength     int       `yaml:"strength"`
	Defense      int       `yaml:"defense"`
	HP           int       `yaml:"hp"`
	Speed        int       `yaml:"speed"`
	Aggressive   bool      `yaml:"aggressive"`
	RespawnTicks int       `yaml:"respawn_ticks"`
	Drops        DropTable `yaml:"drops"`
}

type MobInstance struct {
	InstanceID   string
	DefID        string
	Name         string
	HP           int
	MaxHP        int
	Attack       int
	Strength     int
	Defense      int
	Speed        int
	Aggressive   bool
	RespawnTicks int
	RoomID       int
	Drops        DropTable
}

type MobStore struct {
	dataDir   string
	mu        sync.Mutex
	defs      map[string]*MobDef
	instances map[string]*MobInstance
}

func NewMobStore(dataDir string) *MobStore {
	return &MobStore{
		dataDir:   dataDir,
		defs:      make(map[string]*MobDef),
		instances: make(map[string]*MobInstance),
	}
}

func (s *MobStore) LoadDef(id string) (*MobDef, error) {
	s.mu.Lock()
	if def, ok := s.defs[id]; ok {
		s.mu.Unlock()
		return def, nil
	}
	s.mu.Unlock()

	path := filepath.Join(s.dataDir, "mobs", id+".yaml")
	data, err := os.ReadFile(path)
	if err != nil {
		return nil, fmt.Errorf("read mob %s: %w", id, err)
	}
	var def MobDef
	if err := yaml.Unmarshal(data, &def); err != nil {
		return nil, fmt.Errorf("parse mob %s: %w", id, err)
	}

	s.mu.Lock()
	s.defs[id] = &def
	s.mu.Unlock()
	return &def, nil
}

func (s *MobStore) SpawnMob(defID string, roomID int, instanceID string) (*MobInstance, error) {
	def, err := s.LoadDef(defID)
	if err != nil {
		return nil, err
	}
	s.mu.Lock()
	defer s.mu.Unlock()
	inst := &MobInstance{
		InstanceID:   instanceID,
		DefID:        defID,
		Name:         def.Name,
		HP:           def.HP,
		MaxHP:        def.HP,
		Attack:       def.Attack,
		Strength:     def.Strength,
		Defense:      def.Defense,
		Speed:        def.Speed,
		Aggressive:   def.Aggressive,
		RespawnTicks: def.RespawnTicks,
		RoomID:       roomID,
		Drops:        def.Drops,
	}
	s.instances[instanceID] = inst
	return inst, nil
}

func (s *MobStore) GetInstance(id string) *MobInstance {
	s.mu.Lock()
	defer s.mu.Unlock()
	return s.instances[id]
}

func (s *MobStore) RemoveInstance(id string) {
	s.mu.Lock()
	defer s.mu.Unlock()
	delete(s.instances, id)
}

func (s *MobStore) MobsInRoom(roomID int) []*MobInstance {
	s.mu.Lock()
	defer s.mu.Unlock()
	var out []*MobInstance
	for _, inst := range s.instances {
		if inst.RoomID == roomID && inst.HP > 0 {
			out = append(out, inst)
		}
	}
	return out
}

func (s *MobStore) SeedMobs(roomID int, mobIDs []string) {
	type defWrapper struct {
		def *MobDef
		err error
	}
	defs := make([]defWrapper, len(mobIDs))
	for i, defID := range mobIDs {
		d, err := s.LoadDef(defID)
		defs[i] = defWrapper{d, err}
	}

	s.mu.Lock()
	defer s.mu.Unlock()
	for i, dw := range defs {
		if dw.err != nil {
			continue
		}
		defID := mobIDs[i]
		instID := fmt.Sprintf("%s_%d_%d", defID, roomID, i)
		if inst, exists := s.instances[instID]; exists {
			// Already exists — skip (respawn is handled by timers)
			_ = inst
			continue
		}
		s.instances[instID] = &MobInstance{
			InstanceID:   instID,
			DefID:        defID,
			Name:         dw.def.Name,
			HP:           dw.def.HP,
			MaxHP:        dw.def.HP,
			Attack:       dw.def.Attack,
			Strength:     dw.def.Strength,
			Defense:      dw.def.Defense,
			Speed:        dw.def.Speed,
			Aggressive:   dw.def.Aggressive,
			RespawnTicks: dw.def.RespawnTicks,
			RoomID:       roomID,
			Drops:        dw.def.Drops,
		}
	}
}