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package world
import (
"fmt"
"os"
"path/filepath"
"sync"
"gopkg.in/yaml.v3"
)
type LootEntry struct {
ItemID string `yaml:"item_id"`
Weight int `yaml:"weight"`
Quantity int `yaml:"quantity"`
}
type DropTable struct {
Remains string `yaml:"remains"`
Loot []LootEntry `yaml:"loot"`
}
type MobDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Attack int `yaml:"attack"`
Strength int `yaml:"strength"`
Defense int `yaml:"defense"`
HP int `yaml:"hp"`
Speed int `yaml:"speed"`
Aggressive bool `yaml:"aggressive"`
RespawnTicks int `yaml:"respawn_ticks"`
Drops DropTable `yaml:"drops"`
}
type MobInstance struct {
InstanceID string
DefID string
Name string
HP int
MaxHP int
Attack int
Strength int
Defense int
Speed int
Aggressive bool
RespawnTicks int
RoomID int
Drops DropTable
}
type MobStore struct {
dataDir string
mu sync.Mutex
defs map[string]*MobDef
instances map[string]*MobInstance
}
func NewMobStore(dataDir string) *MobStore {
return &MobStore{
dataDir: dataDir,
defs: make(map[string]*MobDef),
instances: make(map[string]*MobInstance),
}
}
func (s *MobStore) LoadDef(id string) (*MobDef, error) {
s.mu.Lock()
if def, ok := s.defs[id]; ok {
s.mu.Unlock()
return def, nil
}
s.mu.Unlock()
path := filepath.Join(s.dataDir, "mobs", id+".yaml")
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("read mob %s: %w", id, err)
}
var def MobDef
if err := yaml.Unmarshal(data, &def); err != nil {
return nil, fmt.Errorf("parse mob %s: %w", id, err)
}
s.mu.Lock()
s.defs[id] = &def
s.mu.Unlock()
return &def, nil
}
func (s *MobStore) SpawnMob(defID string, roomID int, instanceID string) (*MobInstance, error) {
def, err := s.LoadDef(defID)
if err != nil {
return nil, err
}
s.mu.Lock()
defer s.mu.Unlock()
inst := &MobInstance{
InstanceID: instanceID,
DefID: defID,
Name: def.Name,
HP: def.HP,
MaxHP: def.HP,
Attack: def.Attack,
Strength: def.Strength,
Defense: def.Defense,
Speed: def.Speed,
Aggressive: def.Aggressive,
RespawnTicks: def.RespawnTicks,
RoomID: roomID,
Drops: def.Drops,
}
s.instances[instanceID] = inst
return inst, nil
}
func (s *MobStore) GetInstance(id string) *MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
return s.instances[id]
}
func (s *MobStore) RemoveInstance(id string) {
s.mu.Lock()
defer s.mu.Unlock()
delete(s.instances, id)
}
func (s *MobStore) MobsInRoom(roomID int) []*MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
var out []*MobInstance
for _, inst := range s.instances {
if inst.RoomID == roomID && inst.HP > 0 {
out = append(out, inst)
}
}
return out
}
func (s *MobStore) SeedMobs(roomID int, mobIDs []string) {
type defWrapper struct {
def *MobDef
err error
}
defs := make([]defWrapper, len(mobIDs))
for i, defID := range mobIDs {
d, err := s.LoadDef(defID)
defs[i] = defWrapper{d, err}
}
s.mu.Lock()
defer s.mu.Unlock()
for i, dw := range defs {
if dw.err != nil {
continue
}
defID := mobIDs[i]
instID := fmt.Sprintf("%s_%d_%d", defID, roomID, i)
if inst, exists := s.instances[instID]; exists {
// Already exists — skip (respawn is handled by timers)
_ = inst
continue
}
s.instances[instID] = &MobInstance{
InstanceID: instID,
DefID: defID,
Name: dw.def.Name,
HP: dw.def.HP,
MaxHP: dw.def.HP,
Attack: dw.def.Attack,
Strength: dw.def.Strength,
Defense: dw.def.Defense,
Speed: dw.def.Speed,
Aggressive: dw.def.Aggressive,
RespawnTicks: dw.def.RespawnTicks,
RoomID: roomID,
Drops: dw.def.Drops,
}
}
}
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