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package world
import (
"fmt"
"math/rand"
"os"
"path/filepath"
"strings"
"sync"
"thehouseoficarus/internal/action"
"thehouseoficarus/internal/object"
"gopkg.in/yaml.v3"
)
type MobDropTable struct {
Remains string `yaml:"remains"`
Loot []action.DropEntry `yaml:"loot"`
}
type MobDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Description string `yaml:"description"`
IdleDescriptions []string `yaml:"idle_descriptions"`
CombatDescriptions []string `yaml:"combat_descriptions"`
Attack int `yaml:"attack"`
Strength int `yaml:"strength"`
Defense int `yaml:"defense"`
HP int `yaml:"hp"`
Ranged int `yaml:"ranged"`
Science int `yaml:"science"`
Speed float64 `yaml:"speed"`
Aggressive bool `yaml:"aggressive"`
Protected bool `yaml:"protected"`
Unique bool `yaml:"unique"`
RespawnTicks float64 `yaml:"respawn_ticks"`
Drops MobDropTable `yaml:"drops"`
AttackBonus int `yaml:"attack_bonus"`
StrengthBonus int `yaml:"strength_bonus"`
AttackType string `yaml:"attack_type"`
StabDefense int `yaml:"stab_defense"`
SlashDefense int `yaml:"slash_defense"`
CrushDefense int `yaml:"crush_defense"`
ScienceDefense int `yaml:"science_defense"`
RangedDefense int `yaml:"ranged_defense"`
Weakness string `yaml:"weakness"`
StealTable string `yaml:"steal_table"`
StealLevel int `yaml:"steal_level"`
StealXP int `yaml:"steal_xp"`
StealSpeed float64 `yaml:"steal_speed"`
AssassinLevel int `yaml:"assassin_level"`
FinishingBlow string `yaml:"finishing_blow"`
DamageWithout string `yaml:"damage_without"`
Size string `yaml:"size"`
// Kind discriminates a normal combat mob ("" or "combat") from a "task"
// worksite (build a solar panel, survey a rock, etc.). A task mob reuses the
// entire combat engine but its HP drains to 0 to COMPLETE the work; it never
// attacks back (the room hazard, if any, supplies the danger). The progress
// bar is displayed inverted (filling toward 100%).
Kind string `yaml:"kind"`
Verb string `yaml:"verb"` // flavor verb for messages (default "work")
ProgressNoun string `yaml:"progress_noun"` // flavor noun, e.g. "construction"
CompleteMessage string `yaml:"complete_message"` // shown on completion
Talk *action.TalkConfig `yaml:"talk,omitempty"`
}
func (d *MobDef) IsTalkable() bool { return d.Talk != nil }
func (d *MobDef) IsTask() bool { return d.Kind == "task" }
type MobInstance struct {
InstanceID string
DefID string
Name string
HP int
MaxHP int
Attack int
Strength int
Defense int
Ranged int
Science int
Speed float64
Aggressive bool
Protected bool
Unique bool
RespawnTicks float64
RoomID int
HomeRoomID int
Drops MobDropTable
IdleDescription string
WanderRooms []int
WanderInterval float64
WanderTickCounter int
regenerateTick int
AttackBonus int
StrengthBonus int
AttackType string
StabDefense int
SlashDefense int
CrushDefense int
ScienceDefense int
RangedDefense int
Weakness string
StealTable string
StealLevel int
StealXP int
StealSpeed float64
AssassinLevel int
FinishingBlow string
DamageWithout string
Size string
Kind string
Verb string
ProgressNoun string
CompleteMessage string
TalkConfig *action.TalkConfig
}
func (m *MobInstance) IsTalkable() bool { return m.TalkConfig != nil }
func (m *MobInstance) IsTask() bool { return m.Kind == "task" }
func NewMobInstance(def *MobDef, instanceID string, roomID int, wanderRooms []int, wanderInterval float64) *MobInstance {
return &MobInstance{
InstanceID: instanceID,
DefID: def.ID,
Name: def.Name,
HP: def.HP,
MaxHP: def.HP,
Attack: def.Attack,
Strength: def.Strength,
Defense: def.Defense,
Ranged: def.Ranged,
Science: def.Science,
Speed: def.Speed,
Aggressive: def.Aggressive,
Protected: def.Protected,
Unique: def.Unique,
RespawnTicks: def.RespawnTicks,
RoomID: roomID,
HomeRoomID: roomID,
WanderRooms: wanderRooms,
WanderInterval: wanderInterval,
Drops: def.Drops,
AttackBonus: def.AttackBonus,
StrengthBonus: def.StrengthBonus,
AttackType: def.AttackType,
StabDefense: def.StabDefense,
SlashDefense: def.SlashDefense,
CrushDefense: def.CrushDefense,
ScienceDefense: def.ScienceDefense,
RangedDefense: def.RangedDefense,
Weakness: def.Weakness,
StealTable: def.StealTable,
StealLevel: def.StealLevel,
StealXP: def.StealXP,
StealSpeed: def.StealSpeed,
AssassinLevel: def.AssassinLevel,
FinishingBlow: def.FinishingBlow,
DamageWithout: def.DamageWithout,
Size: def.Size,
Kind: def.Kind,
Verb: def.Verb,
ProgressNoun: def.ProgressNoun,
CompleteMessage: def.CompleteMessage,
TalkConfig: def.Talk,
}
}
const (
MatchNone = 0
MatchPrefix = 1
MatchExact = 2
)
func (m *MobInstance) MatchQuality(input string) int {
lower := strings.ToLower(input)
if strings.ToLower(m.Name) == lower {
return MatchExact
}
if object.WordPrefixMatch(input, m.Name) {
return MatchPrefix
}
return MatchNone
}
func pickIdleDescription(descriptions []string) string {
if len(descriptions) == 0 {
return ""
}
return descriptions[rand.Intn(len(descriptions))]
}
func (m *MobInstance) StartRegen() {
if m.regenerateTick == 0 {
m.regenerateTick = 100
}
}
type MobStore struct {
dataDir string
mu sync.Mutex
pathIndex map[string]string
defs map[string]*MobDef
instances map[string]*MobInstance
}
func NewMobStore(dataDir string) *MobStore {
return &MobStore{
dataDir: dataDir,
pathIndex: action.BuildPathIndex(filepath.Join(dataDir, "mobs")),
defs: make(map[string]*MobDef),
instances: make(map[string]*MobInstance),
}
}
func (s *MobStore) LoadDef(id string) (*MobDef, error) {
s.mu.Lock()
if def, ok := s.defs[id]; ok {
s.mu.Unlock()
return def, nil
}
s.mu.Unlock()
path, ok := s.pathIndex[id]
if !ok {
return nil, fmt.Errorf("read mob %s: no such mob", id)
}
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("read mob %s: %w", id, err)
}
var def MobDef
if err := yaml.Unmarshal(data, &def); err != nil {
return nil, fmt.Errorf("parse mob %s: %w", id, err)
}
s.mu.Lock()
s.defs[id] = &def
s.mu.Unlock()
return &def, nil
}
func (s *MobStore) AllDefIDs() map[string]bool {
ids := make(map[string]bool)
for id := range s.pathIndex {
ids[id] = true
}
return ids
}
func (s *MobStore) GetInstance(id string) *MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
return s.instances[id]
}
func (s *MobStore) AllInstances() []*MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
var out []*MobInstance
for _, inst := range s.instances {
out = append(out, inst)
}
return out
}
func (s *MobStore) MobsInRoom(roomID int) []*MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
var out []*MobInstance
for _, inst := range s.instances {
if inst.RoomID == roomID && inst.HP > 0 {
out = append(out, inst)
}
}
return out
}
func (s *MobStore) Tick() {
s.mu.Lock()
defer s.mu.Unlock()
for _, inst := range s.instances {
if inst.HP <= 0 || inst.HP >= inst.MaxHP {
inst.regenerateTick = 0
continue
}
inst.regenerateTick--
if inst.regenerateTick <= 0 {
inst.HP++
if inst.HP >= inst.MaxHP {
inst.HP = inst.MaxHP
inst.regenerateTick = 0
} else {
inst.regenerateTick = 100
}
}
}
}
func (s *MobStore) RollIdleDescription(inst *MobInstance) {
def, err := s.LoadDef(inst.DefID)
if err != nil {
return
}
inst.IdleDescription = pickIdleDescription(def.IdleDescriptions)
inst.WanderTickCounter = 0
}
func (s *MobStore) SeedMobs(roomID int, entries []RoomMob) {
type defWrapper struct {
def *MobDef
err error
rm RoomMob
}
defs := make([]defWrapper, len(entries))
for i, rm := range entries {
d, err := s.LoadDef(rm.ID)
defs[i] = defWrapper{d, err, rm}
}
s.mu.Lock()
defer s.mu.Unlock()
for i, dw := range defs {
if dw.err != nil {
continue
}
defID := dw.rm.ID
instID := fmt.Sprintf("%s_%d_%d", defID, roomID, i)
if _, exists := s.instances[instID]; exists {
continue
}
inst := NewMobInstance(dw.def, instID, roomID, dw.rm.WanderRooms, dw.rm.WanderInterval)
inst.IdleDescription = pickIdleDescription(dw.def.IdleDescriptions)
s.instances[instID] = inst
}
}
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