1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
package world
import (
"fmt"
"math/rand"
"os"
"path/filepath"
"strings"
"sync"
"thirdcollapse/internal/action"
"gopkg.in/yaml.v3"
)
type DropTable struct {
Remains string `yaml:"remains"`
Loot []action.DropEntry `yaml:"loot"`
}
type MobDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Description string `yaml:"description"`
BehaviorID string `yaml:"behavior"`
IdleDescriptions []string `yaml:"idle_descriptions"`
CombatDescriptions []string `yaml:"combat_descriptions"`
Attack int `yaml:"attack"`
Strength int `yaml:"strength"`
Defense int `yaml:"defense"`
HP int `yaml:"hp"`
Speed float64 `yaml:"speed"`
Aggressive bool `yaml:"aggressive"`
Protected bool `yaml:"protected"`
Unique bool `yaml:"unique"`
RespawnTicks float64 `yaml:"respawn_ticks"`
Drops DropTable `yaml:"drops"`
}
type MobInstance struct {
InstanceID string
DefID string
Name string
BehaviorID string
HP int
MaxHP int
Attack int
Strength int
Defense int
Speed float64
Aggressive bool
Protected bool
Unique bool
RespawnTicks float64
RoomID int
HomeRoomID int
Drops DropTable
IdleDescription string
WanderRooms []int
WanderInterval float64
WanderTickCounter int
regenerateTick int
}
const (
MatchNone = 0
MatchPrefix = 1
MatchExact = 2
)
func WordPrefixMatch(input, name string) bool {
inputWords := strings.Fields(strings.ToLower(input))
if len(inputWords) == 0 {
return false
}
nameWords := strings.Fields(strings.ToLower(name))
for _, iw := range inputWords {
found := false
for _, nw := range nameWords {
if strings.HasPrefix(nw, iw) || strings.HasPrefix(iw, nw) {
found = true
break
}
}
if !found {
return false
}
}
return true
}
func (m *MobInstance) MatchQuality(input string) int {
lower := strings.ToLower(input)
if strings.ToLower(m.Name) == lower {
return MatchExact
}
if WordPrefixMatch(input, m.Name) {
return MatchPrefix
}
return MatchNone
}
func pickIdleDescription(descriptions []string) string {
if len(descriptions) == 0 {
return ""
}
return descriptions[rand.Intn(len(descriptions))]
}
func (m *MobInstance) StartRegen() {
if m.regenerateTick == 0 {
m.regenerateTick = 100
}
}
type MobStore struct {
dataDir string
mu sync.Mutex
defs map[string]*MobDef
instances map[string]*MobInstance
}
func NewMobStore(dataDir string) *MobStore {
return &MobStore{
dataDir: dataDir,
defs: make(map[string]*MobDef),
instances: make(map[string]*MobInstance),
}
}
func (s *MobStore) LoadDef(id string) (*MobDef, error) {
s.mu.Lock()
if def, ok := s.defs[id]; ok {
s.mu.Unlock()
return def, nil
}
s.mu.Unlock()
path := filepath.Join(s.dataDir, "mobs", id+".yaml")
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("read mob %s: %w", id, err)
}
var def MobDef
if err := yaml.Unmarshal(data, &def); err != nil {
return nil, fmt.Errorf("parse mob %s: %w", id, err)
}
s.mu.Lock()
s.defs[id] = &def
s.mu.Unlock()
return &def, nil
}
func (s *MobStore) GetInstance(id string) *MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
return s.instances[id]
}
func (s *MobStore) AllInstances() []*MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
var out []*MobInstance
for _, inst := range s.instances {
out = append(out, inst)
}
return out
}
func (s *MobStore) MobsInRoom(roomID int) []*MobInstance {
s.mu.Lock()
defer s.mu.Unlock()
var out []*MobInstance
for _, inst := range s.instances {
if inst.RoomID == roomID && inst.HP > 0 {
out = append(out, inst)
}
}
return out
}
func (s *MobStore) Tick() {
s.mu.Lock()
defer s.mu.Unlock()
for _, inst := range s.instances {
if inst.HP <= 0 || inst.HP >= inst.MaxHP {
inst.regenerateTick = 0
continue
}
inst.regenerateTick--
if inst.regenerateTick <= 0 {
inst.HP++
if inst.HP >= inst.MaxHP {
inst.HP = inst.MaxHP
inst.regenerateTick = 0
} else {
inst.regenerateTick = 100
}
}
}
}
func (s *MobStore) RollIdleDescription(inst *MobInstance) {
def, err := s.LoadDef(inst.DefID)
if err != nil {
return
}
inst.IdleDescription = pickIdleDescription(def.IdleDescriptions)
inst.WanderTickCounter = 0
}
func (s *MobStore) SeedMobs(roomID int, entries []RoomMob) {
type defWrapper struct {
def *MobDef
err error
rm RoomMob
}
defs := make([]defWrapper, len(entries))
for i, rm := range entries {
d, err := s.LoadDef(rm.ID)
defs[i] = defWrapper{d, err, rm}
}
s.mu.Lock()
defer s.mu.Unlock()
for i, dw := range defs {
if dw.err != nil {
continue
}
defID := dw.rm.ID
instID := fmt.Sprintf("%s_%d_%d", defID, roomID, i)
if _, exists := s.instances[instID]; exists {
continue
}
inst := &MobInstance{
InstanceID: instID,
DefID: defID,
Name: dw.def.Name,
BehaviorID: dw.def.BehaviorID,
HP: dw.def.HP,
MaxHP: dw.def.HP,
Attack: dw.def.Attack,
Strength: dw.def.Strength,
Defense: dw.def.Defense,
Speed: dw.def.Speed,
Aggressive: dw.def.Aggressive,
Protected: dw.def.Protected,
Unique: dw.def.Unique,
RespawnTicks: dw.def.RespawnTicks,
WanderRooms: dw.rm.WanderRooms,
WanderInterval: dw.rm.WanderInterval,
RoomID: roomID,
HomeRoomID: roomID,
Drops: dw.def.Drops,
}
inst.IdleDescription = pickIdleDescription(dw.def.IdleDescriptions)
s.instances[instID] = inst
}
}
|