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path: root/internal/game/tick.go
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package game

import (
	"fmt"
	"math/rand"

	"thirdcollapse/internal/combat"
	"thirdcollapse/internal/player"
)

func (g *Game) DisconnectTick() {
	if g.Hub == nil {
		return
	}
	for _, sess := range g.Hub.AllSessions() {
		if !sess.Disconnecting {
			continue
		}
		p, ok := sess.Player.(*player.Player)
		if !ok {
			g.Hub.Remove(sess)
			continue
		}
		if combat.GetCombat(p.Name) != nil {
			continue
		}
		sess.DisconnectTicks--
		if sess.DisconnectTicks <= 0 {
			g.AccountStore.SaveCharacter(p)
			g.Hub.HardRemove(sess)
		}
	}
}

func (g *Game) RegenTick() {
	if g.Hub == nil {
		return
	}
	for _, sess := range g.Hub.AllSessions() {
		p, ok := sess.Player.(*player.Player)
		if !ok {
			continue
		}
		if p.HP <= 0 || p.HP >= p.MaxHP() {
			p.RegenerateTick = 0
			continue
		}
		p.RegenerateTick--
		if p.RegenerateTick <= 0 {
			p.HP++
			if p.HP >= p.MaxHP() {
				p.HP = p.MaxHP()
				p.RegenerateTick = 0
			} else {
				p.RegenerateTick = 100
			}
		}
	}
}

func (g *Game) WanderTick() {
	if g.Hub == nil {
		return
	}

	type moveEvent struct {
		name     string
		fromRoom int
		toRoom   int
		level    int
	}

	var moves []moveEvent

	// Mob wandering
	for _, inst := range g.MobStore.AllInstances() {
		if inst.HP <= 0 || len(inst.WanderRooms) == 0 || inst.WanderInterval <= 0 {
			continue
		}
		if combat.IsMobInCombat(inst.InstanceID) {
			continue
		}
		inst.WanderTickCounter++
		if inst.WanderTickCounter >= inst.WanderInterval {
			inst.WanderTickCounter = 0
			toRoom := inst.WanderRooms[rand.Intn(len(inst.WanderRooms))]
			if toRoom == inst.RoomID {
				continue
			}
			moves = append(moves, moveEvent{
				name:     mobDisplayName(inst, false),
				fromRoom: inst.RoomID,
				toRoom:   toRoom,
				level:    mobCombatLevel(inst),
			})
			inst.RoomID = toRoom
		}
	}

	// Object wandering (fishing spots, etc.)
	g.World.TickObjWander()
	objMoves := g.World.FlushObjMoves()
	for _, om := range objMoves {
		for _, sess := range g.Hub.PlayersInRoom(om.FromRoom) {
			if p, ok := sess.Player.(*player.Player); ok && p.Action != nil {
				if p.Action.TargetID == om.DefID {
					g.CancelAction(p)
				}
			}
		}
		moves = append(moves, moveEvent{
			name:     "a " + om.Name,
			fromRoom: om.FromRoom,
			toRoom:   om.ToRoom,
			level:    0,
		})
	}

	for _, m := range moves {
		for _, sess := range g.Hub.AllSessions() {
			p, ok := sess.Player.(*player.Player)
			if !ok {
				continue
			}
			if p.RoomID == m.fromRoom && p.Toggles["mobleave"] {
				if m.level > 0 {
					sess.WriteLine(fmt.Sprintf("\n%s (level %d) leaves.", m.name, m.level))
				} else {
					sess.WriteLine(fmt.Sprintf("\n%s moves away.", m.name))
				}
			}
			if p.RoomID == m.toRoom && p.Toggles["mobenter"] {
				if m.level > 0 {
					sess.WriteLine(fmt.Sprintf("\n%s (level %d) enters.", m.name, m.level))
				} else {
					sess.WriteLine(fmt.Sprintf("\n%s drifts in.", m.name))
				}
			}
		}
	}
}