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path: root/internal/game/render_color.go
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package game

import (
	"thehouseoficarus/internal/color"
	"thehouseoficarus/internal/config"
	"thehouseoficarus/internal/item"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/object"
)

func (g *Game) colorMode(sess *net.Session) string {
	if p := sess.Player; p != nil {
		return p.OptionString("color")
	}
	return "none"
}

func (g *Game) resolveColor(sess *net.Session, category string) color.ColorSpec {
	if sess != nil && sess.Account != nil && sess.Account.Colors != nil {
		if val, ok := sess.Account.Colors[category]; ok {
			if val == "off" {
				return color.NoColor()
			}
			if val != "" {
				return color.Parse(val)
			}
		}
	}
	if g.ColorConfig != nil {
		if val, ok := (*g.ColorConfig)[category]; ok && val != "" {
			return color.Parse(val)
		}
	}
	if val, ok := config.DefaultColors()[category]; ok && val != "" {
		return color.Parse(val)
	}
	return color.NoColor()
}

func (g *Game) colorize(sess *net.Session, category, text string) string {
	spec := g.resolveColor(sess, category)
	return color.Render(g.colorMode(sess), spec, text)
}

func levelColorSpec(myLevel, theirLevel int) color.ColorSpec {
	diff := theirLevel - myLevel
	switch {
	case diff == 0:
		return color.Parse("FA")
	case diff > 0 && diff < 5:
		return color.Parse("B3")
	case diff >= 5:
		return color.Parse("A7")
	case diff < 0 && diff > -5:
		return color.Parse("6E")
	default:
		return color.Parse("41")
	}
}

func (g *Game) levelColorize(sess *net.Session, myLevel, theirLevel int, text string) string {
	spec := levelColorSpec(myLevel, theirLevel)
	return color.Render(g.colorMode(sess), spec, text)
}

func (g *Game) objColorize(sess *net.Session, objDef *object.ObjectDef, text string) string {
	if objDef != nil && objDef.Color != "" {
		spec := color.Parse(objDef.Color)
		return color.Render(g.colorMode(sess), spec, text)
	}
	return text
}

func (g *Game) itemColorize(sess *net.Session, itemDef *item.ItemDef, text string) string {
	if itemDef != nil && itemDef.Color != "" {
		spec := color.Parse(itemDef.Color)
		return color.Render(g.colorMode(sess), spec, text)
	}
	return g.colorize(sess, "item", text)
}