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path: root/internal/game/readiness_regression_test.go
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package game

// Readiness regressions for the account-rename, disconnect, and durable-money
// paths reviewed before world/casino expansion: a transport disconnect must
// be race-free, renames must not break ownership or strand owed payouts,
// reserved-loot pickups must never destroy items, and recovery failure paths
// must retry or surface instead of silently dropping money.

import (
	"os"
	"path/filepath"
	"testing"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

// TestDisconnectRaceIsFreeAndNeverLost drives DisconnectTick (owner) while a
// transport goroutine arms the disconnect (exactly net.Server.handleSession's
// deferred Hub.Remove path). Guards the atomic disconnect flags: a plain
// bool/int pair is a data race and can lose the disconnect entirely.
func TestDisconnectRaceIsFreeAndNeverLost(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	h.seedCharacter("alice", "alice")
	sess, _ := h.connect("alice")

	started, finished := make(chan struct{}), make(chan struct{})
	go func() {
		h.g.RunOnOwner(func() {
			close(started)
			for i := 0; i < 10000; i++ {
				h.g.DisconnectTick()
			}
		})
		close(finished)
	}()
	<-started
	h.hub.Remove(sess) // transport goroutine; never on the owner
	<-finished

	if sessions := h.g.Hub.AllSessions(); len(sessions) != 0 {
		t.Fatalf("disconnect lost under the race: %d sessions remain", len(sessions))
	}
}

// TestReservedPickupDoesNotDestroyItems: picking up a ground stack that
// shares a name with another player's reserved stack must take only the
// takeable stock — never half-remove the ground with nothing delivered.
func TestReservedPickupDoesNotDestroyItems(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	writeSeedFile(t, filepath.Join(h.dir, "items", "chips.yaml"), []byte("id: chips\nname: chips\nstackable: true\n"))
	sess := &net.Session{Conn: newChanConn(), Player: p, State: net.StateGame}
	h.g.RunOnOwner(func() {
		h.g.ItemStore.Reload(h.dir)
		if _, err := h.g.ItemStore.Load("chips"); err != nil {
			t.Error(err)
			return
		}
		h.g.World.AddGroundItem(1, "chips", 10)
		// A reserved stack of the same item sits after the takeable one:
		// the old mid-loop abort destroyed the already-removed half.
		h.g.World.AddReservedItem(1, "chips", 10, "bob")
		h.g.doGet(sess, "chips")
		total := countChips(p) + h.g.World.GroundItems(1)["chips"]
		if total != 20 {
			t.Errorf("pickup destroyed items: inventory+ground=%d, want 20", total)
		}
	})
}

// TestOwedPayoutSurvivesCharacterRename: economy records resolve their
// subject by the character's STABLE ID, so renaming the character between
// the crash and recovery still delivers the owed payout.
func TestOwedPayoutSurvivesCharacterRename(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("acct")
	p := h.seedCharacter("alice", "acct")
	h.g.RunOnOwner(func() {
		p.ID = "stable-char-id" // production characters carry a stable ID
		p.Credits = 90
		if err := h.g.AccountStore.SaveCharacter(p); err != nil {
			t.Error(err)
			return
		}
		if _, err := h.g.Economy.start("payout", p, 0, 20, 90, 110, 0, 0); err != nil {
			t.Error(err)
			return
		}
		if err := h.g.renameCharacterTxn("acct", "alice", "alicia"); err != nil {
			t.Error(err)
			return
		}
		h.g.recoverEconomy()
		loaded, err := h.g.AccountStore.LoadCharacter("alicia")
		if err != nil {
			t.Error(err)
			return
		}
		if loaded.Credits != 110 {
			t.Errorf("renamed character never receives owed payout: credits=%d, want 110", loaded.Credits)
		}
	})
}

// TestAccountRenamePreservesAccessAndOwnership: renaming an account
// rewrites the owned character files' owner field in the same transaction
// and republishes stale sessions (still carrying the old cached name) so
// both sessions stay authenticated and keep character access.
func TestAccountRenamePreservesAccessAndOwnership(t *testing.T) {
	h := newHarness(t)
	s1, s2 := setupAcct(t, h)
	h.g.RunOnOwner(func() {
		h.g.handleRenameAccount(s1, "renamed")
		if !h.g.AccountStore.AccountExists("renamed") {
			t.Error("rename did not succeed")
			return
		}
		if s1.Account.Name != "renamed" || s2.Account.Name != "renamed" {
			t.Errorf("sessions remain bound to %q/%q, want renamed/renamed", s1.Account.Name, s2.Account.Name)
		}
		if !h.g.isMemberOf("renamed", "alice") {
			t.Error("renamed account cannot access its own character")
		}
	})
}

// TestSettledSurrenderDoesNotRefundChipStake: a settlement payout — even a
// partial one like a surrendered hand paying half a chip stake — proves the
// round resolved, so recovery must not ALSO return the chip stake in kind.
func TestSettledSurrenderDoesNotRefundChipStake(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
		p.SetInvSlot(0, &player.InventorySlot{ItemID: "chips", Quantity: 10})
		w := casinoWallet{g: h.g, p: p}
		if _, err := w.Wager(10); err != nil {
			t.Error(err)
			return
		}
		// Surrender settles for half the stake; the crash lands before the
		// resolution marker.
		if err := w.PayCredits(5); err != nil {
			t.Error(err)
			return
		}
		h.g.recoverEconomy()
		loaded, err := h.g.AccountStore.LoadCharacter("alice")
		if err != nil {
			t.Error(err)
			return
		}
		if loaded.Credits != 105 || countChips(loaded) != 0 {
			t.Errorf("settled surrender recovered %d credits / %d chips; want 105 / 0", loaded.Credits, countChips(loaded))
		}
	})
}

// TestRecoverySaveFailureRetriesOnNextStartup: a TRANSIENT save failure
// during recovery must not re-anchor the owed record to unreadable
// checkpoints — the record keeps its original checkpoints and a later
// recovery (after the disk is fixed) re-applies the owed payout.
func TestRecoverySaveFailureRetriesOnNextStartup(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	charDir := filepath.Join(h.dir, "players", "characters")
	t.Cleanup(func() { os.Chmod(charDir, 0755) })
	h.g.RunOnOwner(func() {
		p.Credits = 90
		if err := h.g.AccountStore.SaveCharacter(p); err != nil {
			t.Error(err)
			return
		}
		if _, err := h.g.Economy.start("payout", p, 0, 20, 90, 110, 0, 0); err != nil {
			t.Error(err)
			return
		}
		if err := os.Chmod(charDir, 0500); err != nil {
			t.Error(err)
			return
		}
		h.g.recoverEconomy() // every save fails
		if err := os.Chmod(charDir, 0755); err != nil {
			t.Error(err)
			return
		}
		h.g.recoverEconomy() // retry with a healthy disk
		loaded, err := h.g.AccountStore.LoadCharacter("alice")
		if err != nil {
			t.Error(err)
			return
		}
		if loaded.Credits != 110 {
			t.Errorf("after fixing the disk and retrying: %d credits, want 110; open=%+v", loaded.Credits, h.g.Economy.loadOpen())
		}
	})
}

// TestLostResolutionMarkerSurfacesAndRefunds: a resolution marker that
// cannot be journaled (persistent append failure) leaves the stake OPEN —
// never silently forgotten — and recovery then applies the documented
// refund-on-lost-state policy (the player is never the loser of a lost
// marker).
func TestLostResolutionMarkerSurfacesAndRefunds(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
		w := casinoWallet{g: h.g, p: p}
		if _, err := w.Wager(10); err != nil {
			t.Error(err)
			return
		}
		path := h.g.Economy.path
		h.g.Economy.path = h.dir // persistent append failure
		w.ResolveStakes()
		h.g.Economy.path = path
		if open := h.g.Economy.openStakes(economyKey(p)); len(open) != 1 {
			t.Errorf("unresolvable stake was silently dropped: open=%d", len(open))
		}
		h.g.recoverEconomy()
		loaded, err := h.g.AccountStore.LoadCharacter("alice")
		if err != nil {
			t.Error(err)
			return
		}
		if loaded.Credits != 100 {
			t.Errorf("after recovery: credits=%d, want 100 (stake refunded; marker lost)", loaded.Credits)
		}
		if open := h.g.Economy.loadOpen(); len(open) != 0 {
			t.Errorf("records left open after recovery: %+v", open)
		}
	})
}

// TestUnjournalablePayoutRefundsStake: a payout that cannot even be
// journaled (persistent append failure) is not announced as paid, the
// balance is unchanged, and recovery applies the documented fallback: the
// stake is refunded. The unrecorded win beyond the stake cannot be
// protected, but the player never loses money and no win is announced that
// is not durable.
func TestUnjournalablePayoutRefundsStake(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
		w := casinoWallet{g: h.g, p: p}
		if _, err := w.Wager(10); err != nil {
			t.Error(err)
			return
		}
		path := h.g.Economy.path
		h.g.Economy.path = h.dir
		err := w.PayCredits(20)
		h.g.Economy.path = path
		if err == nil {
			t.Error("injected write failure did not fail")
			return
		}
		if p.Credits != 90 {
			t.Errorf("failed payout mutated the balance: %d", p.Credits)
		}
		h.g.recoverEconomy()
		loaded, err := h.g.AccountStore.LoadCharacter("alice")
		if err != nil {
			t.Error(err)
			return
		}
		if loaded.Credits != 100 {
			t.Errorf("stake refund after unjournalable payout: credits=%d, want 100", loaded.Credits)
		}
		if open := h.g.Economy.loadOpen(); len(open) != 0 {
			t.Errorf("open records: %+v", open)
		}
	})
}