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package game
import (
"sort"
"thehouseoficarus/internal/player"
)
func (g *Game) dropItemsOnDeath(p *player.Player) {
roomID := p.RoomID
if p.Credits > 0 {
g.World.AddGroundItem(roomID, "credits", p.Credits)
p.Credits = 0
}
var items []deathDrop
for slot, inv := range p.Inventory {
if inv == nil || inv.Quantity <= 0 {
continue
}
val := 0
if def, err := g.ItemStore.Load(inv.ItemID); err == nil {
val = def.Value * inv.Quantity
}
items = append(items, deathDrop{
itemID: inv.ItemID,
quantity: inv.Quantity,
totalVal: val,
invSlot: slot,
})
}
for eqSlot, itemID := range p.Equipment {
val := 0
if def, err := g.ItemStore.Load(itemID); err == nil {
val = def.Value
}
items = append(items, deathDrop{
itemID: itemID,
quantity: 1,
totalVal: val,
isEquip: true,
equipSlot: eqSlot,
})
}
if len(items) <= 3 {
return
}
sort.Slice(items, func(i, j int) bool {
return items[i].totalVal > items[j].totalVal
})
for i := 3; i < len(items); i++ {
it := items[i]
if it.isEquip {
delete(p.Equipment, it.equipSlot)
} else {
p.SetInvSlot(it.invSlot, nil)
}
g.World.AddGroundItem(roomID, it.itemID, it.quantity)
}
}
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