diff options
Diffstat (limited to 'internal/game/death.go')
| -rw-r--r-- | internal/game/death.go | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/internal/game/death.go b/internal/game/death.go new file mode 100644 index 0000000..d2c1b73 --- /dev/null +++ b/internal/game/death.go @@ -0,0 +1,66 @@ +package game + +import ( + "sort" + + "thehouseoficarus/internal/player" +) + +func (g *Game) dropItemsOnDeath(p *player.Player) { + roomID := p.RoomID + + if p.Credits > 0 { + g.World.AddGroundItem(roomID, "credits", p.Credits) + p.Credits = 0 + } + + var items []deathDrop + + for slot, inv := range p.Inventory { + if inv == nil || inv.Quantity <= 0 { + continue + } + val := 0 + if def, err := g.ItemStore.Load(inv.ItemID); err == nil { + val = def.Value * inv.Quantity + } + items = append(items, deathDrop{ + itemID: inv.ItemID, + quantity: inv.Quantity, + totalVal: val, + invSlot: slot, + }) + } + + for eqSlot, itemID := range p.Equipment { + val := 0 + if def, err := g.ItemStore.Load(itemID); err == nil { + val = def.Value + } + items = append(items, deathDrop{ + itemID: itemID, + quantity: 1, + totalVal: val, + isEquip: true, + equipSlot: eqSlot, + }) + } + + if len(items) <= 3 { + return + } + + sort.Slice(items, func(i, j int) bool { + return items[i].totalVal > items[j].totalVal + }) + + for i := 3; i < len(items); i++ { + it := items[i] + if it.isEquip { + delete(p.Equipment, it.equipSlot) + } else { + p.SetInvSlot(it.invSlot, nil) + } + g.World.AddGroundItem(roomID, it.itemID, it.quantity) + } +} |
