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package game
import (
"fmt"
"strconv"
"thehouseoficarus/internal/net"
)
func (g *Game) executeGoto(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
if len(args) == 0 {
sess.WriteLine("Goto where?")
return
}
roomID, err := strconv.Atoi(args[0])
if err != nil {
sess.WriteLine("Invalid room ID.")
return
}
if _, err := g.World.LoadRoom(roomID); err != nil {
sess.WriteLine(fmt.Sprintf("Room %d not found.", roomID))
return
}
oldRoom := p.RoomID
p.ClearMoveState()
if g.Combat.Get(p.Name) != nil {
g.stopCombat(p.Name)
}
p.Action = nil
g.cancelRest(p.Name)
g.cancelSequences(p.Name)
if ss, ok := g.safespot.Get(p.Name); ok {
g.forceLeaveSafespot(sess, p, &ss, "")
}
p.RoomID = roomID
p.HazardTimer = 0
p.Stats.RecordRoomVisit(roomID)
g.AccountStore.SaveCharacter(p)
g.World.SeedGroundItems(roomID)
g.seedRoomMobs(roomID)
g.seedRoomObjects(roomID)
if g.Hub != nil {
for _, other := range g.Hub.PlayersInRoom(oldRoom) {
if other != sess {
other.WriteLine(fmt.Sprintf("%s vanishes.", p.Name))
}
}
g.Hub.EnterRoom(sess, roomID)
for _, other := range g.Hub.PlayersInRoom(roomID) {
if other != sess {
other.WriteLine(fmt.Sprintf("%s appears.", p.Name))
}
}
}
g.doLook(sess)
g.runEnterSteps(sess, roomID)
g.checkAggro(sess)
}
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