package game import ( "fmt" "strconv" "thehouseoficarus/internal/net" ) func (g *Game) executeGoto(sess *net.Session, args []string, rawInput string) { if !g.checkAdmin(sess) { sess.WriteLine("Unknown command.") return } p := sess.Player if p == nil { return } if len(args) == 0 { sess.WriteLine("Goto where?") return } roomID, err := strconv.Atoi(args[0]) if err != nil { sess.WriteLine("Invalid room ID.") return } if _, err := g.World.LoadRoom(roomID); err != nil { sess.WriteLine(fmt.Sprintf("Room %d not found.", roomID)) return } oldRoom := p.RoomID p.ClearMoveState() if g.Combat.Get(p.Name) != nil { g.stopCombat(p.Name) } p.Action = nil g.cancelRest(p.Name) g.cancelSequences(p.Name) if ss, ok := g.safespot.Get(p.Name); ok { g.forceLeaveSafespot(sess, p, &ss, "") } p.RoomID = roomID p.HazardTimer = 0 p.Stats.RecordRoomVisit(roomID) g.AccountStore.SaveCharacter(p) g.World.SeedGroundItems(roomID) g.seedRoomMobs(roomID) g.seedRoomObjects(roomID) if g.Hub != nil { for _, other := range g.Hub.PlayersInRoom(oldRoom) { if other != sess { other.WriteLine(fmt.Sprintf("%s vanishes.", p.Name)) } } g.Hub.EnterRoom(sess, roomID) for _, other := range g.Hub.PlayersInRoom(roomID) { if other != sess { other.WriteLine(fmt.Sprintf("%s appears.", p.Name)) } } } g.doLook(sess) g.runEnterSteps(sess, roomID) g.checkAggro(sess) }