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|
block_transport: true
color: ""
description:
- text: |-
A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.
A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
down:
blocked_message: The piston-powered staircase is firmly closed.
condition:
all_of: []
any_of: []
global_flag: ""
has_item: ""
min_credits: 0
not: false
player_flag: 1001_touchdown
value: null
room: 1002
east:
room: 2001
hazard: ""
id: 1001
item_spawns: []
mobs:
- id: flight_attendant
name: Inside Transport Shuttle
objects:
- description:
- text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {command}north{/}, {command}south{/}, {command}east{/}, {command}west{/}, {command}up{/}, {command}down{/}\n{0B bold}Look:{/} {command}look{/}, {command}look <item/object/mob>{/}, and {command}map{/}\n{0B bold}Items:{/} {command}inv{/} to see your 28-slot inventory\n {command}get <item>{/}, {command}drop <item>{/}, {command}wear <item>{/}, {command}remove <item>{/}\n {command}use <item> on <item/object>{/}\n {command}eq{/} for equiped gear\n{0B bold}Comms:{/} {command}talk <mob>{/} for NPC chat\n {command}say <msg>{/} and {command}global <msg>{/} for human chat\n{0B bold}Character:{/} {command}score{/} and {command}skills{/} for stats. \n{0B bold}Combat{/} {command}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {command}mine{/}, {command}fish{/}, or {command}chop{/}\n{0B bold}Options{/} {command}options{/} for a list of account options\n {command}options <opt> <value>{/} to change an option\n\nType {command}what{/} for a list of possible common actions\n\nMake sure to check the {command}help{/} pages, especially {command}help newplayer{/}!"
hidden: true
name: framed sign
on_look:
- steps:
- set_player_flags:
1001_look_sign: true
- broadcast: ""
broadcast_global: ""
despawn_mob: ""
give_item: ""
heal: 0
set_global_flags: {}
set_player_flags: {}
spawn_mob: null
take_item: ""
teleport: 0
wait: 5
- broadcast: ""
broadcast_global: ""
despawn_mob: ""
give_item: ""
heal: 0
set_global_flags: {}
set_player_flags: {}
spawn_mob: null
take_item: ""
teleport: 0
wait: 5
- broadcast: ""
broadcast_global: ""
despawn_mob: ""
give_item: ""
heal: 0
set_global_flags: {}
set_player_flags:
1001_touchdown: true
spawn_mob: null
take_item: ""
teleport: 0
- description:
- text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
hidden: true
name: door
- description:
- text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
hidden: true
name: window
- aliases:
- cockpit
description:
- text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
hidden: true
name: instrument panel
- aliases: []
description:
- text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
hidden: true
name: pilot
on_enter:
- steps:
- broadcast: ""
broadcast_global: ""
condition:
all_of: []
any_of: []
global_flag: ""
has_item: ""
min_credits: 0
not: true
player_flag: 1001_welcome
value: null
despawn_mob: ""
give_item: ""
heal: 0
messages:
- '{0B bold}Welcome to The House of Icarus{/}'
set_global_flags: {}
set_player_flags: {}
spawn_mob: null
take_item: ""
teleport: 0
wait: 5
- broadcast: ""
broadcast_global: ""
condition:
all_of: []
any_of: []
global_flag: ""
has_item: ""
min_credits: 0
not: true
player_flag: 1001_welcome
value: null
despawn_mob: ""
give_item: ""
heal: 0
messages:
- '{0B}Type{/} {command}look sign{/} {0B}or{/} {command}talk attendant{/} {0B}to get started{/}'
set_global_flags: {}
set_player_flags:
1001_welcome: true
spawn_mob: null
take_item: ""
teleport: 0
wait: 7
- broadcast: ""
broadcast_global: ""
condition:
all_of: []
any_of: []
global_flag: ""
has_item: ""
min_credits: 0
not: true
player_flag: 1001_welcome
value: null
despawn_mob: ""
give_item: ""
heal: 0
messages:
- '{0B}Type{/} {command}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
set_global_flags: {}
set_player_flags: {}
spawn_mob: null
take_item: ""
teleport: 0
wait: 7
|