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name: "combat"
category: "Combat"
description: |
Combat basics.
- 600ms tick engine with per-weapon attack speeds
- Attack, Strength, and Defense rolls determine hit/miss
- Combat triangle: Melee > Ranged > Science > Melee
- 4 XP per point of damage, distributed by combat style
- Damaged mobs show current HP in look (damaged listed first)
- Mobs regenerate 1 HP every 100 ticks (60 seconds)
- Players also regenerate 1 HP every 100 ticks
Fleeing combat:
Move in any direction (n/s/e/w/u/d) to attempt to flee.
The movement countdown begins (default 4 ticks). If the mob
lands a hit during the countdown, you get "Can't escape!" and
remain in combat. If the mob misses or doesn't attack, you
successfully escape after the countdown.
Equipment that reduces movement time (Cape of Agility, Graceful
set) also reduces the flee countdown. With the Cape of Agility,
fleeing is instant.
Enable "run_countdown" option to see tick-by-tick messages
while fleeing.
Mob level colors in room display and broadcasts:
Green Mob is 5+ levels below you
Green-yellow Mob is 1-4 levels below you
White Mob is equal level
Orange Mob is 1-4 levels above you
Red Mob is 5+ levels above you
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