name: "combat" category: "Combat" description: | Combat basics. - 600ms tick engine with per-weapon attack speeds - Attack, Strength, and Defense rolls determine hit/miss - Combat triangle: Melee > Ranged > Science > Melee - 4 XP per point of damage, distributed by combat style - Damaged mobs show current HP in look (damaged listed first) - Mobs regenerate 1 HP every 100 ticks (60 seconds) - Players also regenerate 1 HP every 100 ticks Fleeing combat: Move in any direction (n/s/e/w/u/d) to attempt to flee. The movement countdown begins (default 4 ticks). If the mob lands a hit during the countdown, you get "Can't escape!" and remain in combat. If the mob misses or doesn't attack, you successfully escape after the countdown. Equipment that reduces movement time (Cape of Agility, Graceful set) also reduces the flee countdown. With the Cape of Agility, fleeing is instant. Enable "run_countdown" option to see tick-by-tick messages while fleeing. Mob level colors in room display and broadcasts: Green Mob is 5+ levels below you Green-yellow Mob is 1-4 levels below you White Mob is equal level Orange Mob is 1-4 levels above you Red Mob is 5+ levels above you