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# TODO
Upcoming work for Third Collapse. See `AGENTS.md` for architecture, commands, and reference.
## Phase 1: Core Skill Chains (breadth over depth)
- [x] Cooking — fire/range object, raw fish → cooked food, bread dough → bread, eat command
- [ ] Smithing — furnace + anvil objects (`use` type), ore → bars → weapons/armor
- [ ] Fletching — fletching table object (`use` type), logs → arrow shafts/bows
- [ ] Equipment: bronze/iron weapons, axes, cooked trout, arrows, bows
## Phase 2: World Depth
- [ ] Shop system — talk node action for buy/sell interface with credits
- [ ] Bank system — deposit/withdraw items at bank booth objects
- [ ] Ranged combat — bows/crossbows/ammo, add Ranged to combat formulas
- [ ] Aggressive mobs — initiate combat on room entry
- [ ] Flee command
- [ ] Equipment skill requirements
## Phase 3: Polish
- [ ] Hacking, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging, Farming, Assassin
- [ ] Quest system (already supported via talk nodes + world/player flags)
- [ ] PvP combat, multi-combat zones
- [ ] Admin commands
- [ ] Persist ground items and mob state across restarts
- [ ] More rooms — flesh out the asteroid world
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