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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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world.go
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
historia
haven't yet discovered.
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-25
slop refactor
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2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-20
refactor: combined all station crafting
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2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
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added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-17
feat: began implementing smithing, ground item display fixes.
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
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2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
feat: implemented janky object interaction model
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2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
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2026-06-09
first commit
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