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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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world
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room.go
Age
Commit message (
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Author
2026-07-31
feat: casino framework and basic slot machine
historia
2026-07-10
feat(admin): add triggers to rooms, add global triggers
historia
2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
historia
discovered hidden exits.
2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-05
feat: remove deprecated use/station interaction model
historia
2026-07-05
fix: restructure steal yaml, update admin web gui
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
historia
haven't yet discovered.
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-27
refactor: removed some redundant new map code
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
slop refactor
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2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
first commit
historia