| Age | Commit message (Expand) | Author |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia |
| 2026-06-27 | refactor: removed some redundant new map code | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-27 | feat: recall/home cmd, line break option | historia |
| 2026-06-25 | feat: on_enter features ported over to triggers, cosmetic fixes with trigger ... | historia |
| 2026-06-25 | feat: trigger system for scripted events added. | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |
| 2026-06-11 | feat: web client, get/drop updates and fixes | historia |
| 2026-06-10 | feat: yaml architecture for complex object interaction | historia |
| 2026-06-10 | feat: implemented janky object interaction model | historia |
| 2026-06-09 | first commit | historia |