| Age | Commit message (Expand) | Author |
| 2026-06-28 | fix: removed god mode speed limit, fixed hidden objects in god mode | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia |
| 2026-06-27 | refactor: removed some redundant new map code | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-27 | feat: exits added to prompt | historia |
| 2026-06-27 | feat: recall/home cmd, line break option | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: on_enter features ported over to triggers, cosmetic fixes with trigger ... | historia |
| 2026-06-25 | feat: trigger system for scripted events added. | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | updated stale attack references | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | feat: who, global chat, removed redundant YAML IDs | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-24 | refactor: pulled techs out to yaml files, unified numerous combat functions, ... | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-22 | feat: custom map symbol improvements with 'symbol' command | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-22 | fix: safespot fixes | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-21 | feat: better score output | historia |
| 2026-06-21 | feat: combat health bar. color improvements. | historia |
| 2026-06-21 | Added %i, %n, %b to production skill messages to consistent color inputs, ite... | historia |
| 2026-06-20 | refactor: removed separate crafting recipes and combined them into item YAML | historia |
| 2026-06-20 | feat: stop command added | historia |
| 2026-06-20 | readme | historia |
| 2026-06-20 | feat: added verbs command (probably janky) | historia |
| 2026-06-20 | feat: aps system implemented | historia |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | feat: science combat/triggers overhauled. decks now use autotrigger attacks. | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | readme | historia |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: farming roughly implemented | workhorse |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: science skill roughly implemented | historia |
| 2026-06-19 | feat: scavenge/scrap system started | historia |
| 2026-06-19 | feat: rough technology skill added | historia |
| 2026-06-19 | feat: hostile mobs, equipment prereqs | historia |
| 2026-06-19 | feat: rough pharmacy skill added | historia |
| 2026-06-18 | feat: crafting roughly implemented (leather, gems, gold, clay, spinning). | historia |
| 2026-06-18 | feat: fletching added including zero-time bolt feathering, which probably wil... | historia |
| 2026-06-18 | cleaned up various crafting menus | historia |
| 2026-06-17 | fix: swapped science and technology skill names | historia |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ref... | historia |
| 2026-06-17 | feat: began implementing smithing, ground item display fixes. | historia |
| 2026-06-17 | readme | workhorse |
| 2026-06-17 | feat: movement overhauled. agility-enhancing items added. | historia |