index
:
thehouseoficarus
main
A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
historia
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
internal
/
world
/
mob.go
Age
Commit message (
Collapse
)
Author
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-07-01
mob combat stats overhauled and standardized
historia
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-06-30
feat: all admin mapping features working
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: rough pharmacy skill added
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
historia
2026-06-09
first commit
historia