| Age | Commit message (Expand) | Author |
| 2026-10-05 | feat: prediction exchange with live polymarket data | historia |
| 2026-10-03 | feat: add casino_hints option and standardize casino command syntax | historia |
| 2026-09-29 | fix: detailed casino output by default, compact output overrides card size | historia |
| 2026-09-24 | feat: casino table ux: aliases, rebet hints, deadline notifications, spectato... | historia |
| 2026-09-19 | refactor: simplifcation, change how rooms are stored in player yaml, remove l... | historia |
| 2026-09-18 | refactor: replace economy journal with single-file pending-wager wallet | historia |
| 2026-09-18 | fix: close combat ghost, admin traversal, login throttle, journal double-pay,... | historia |
| 2026-09-18 | fix: close map OOM, admin traversal, transport safespot, room rekey, and lega... | historia |
| 2026-09-18 | fix: harden triggers, economy, casino, world data, and admin/net paths | historia |
| 2026-09-18 | fix: harden engine across casino, economy, concurrency, security, and content | historia |
| 2026-09-16 | fix: durable payouts survive journal failure, cap bank withdrawals, hash pass... | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-09-16 | chore: staticcheck and gofmt cleanups | historia |
| 2026-09-16 | fix: casino room eviction, session close race fix, open-payout recovery evidence | historia |
| 2026-09-15 | fix: outstanding-stake ledger, owner backpressure, editor state preservation | historia |
| 2026-09-15 | feat: single-owner game state, transactional lifecycle, durable money on serv... | historia |
| 2026-09-15 | fix: atomic saves, casino RNG/config isolation, tick lifecycle | historia |
| 2026-09-05 | fix: max bet no longer listed numerically, non-bettors can leave mid-round | historia |
| 2026-08-03 | refactor: casino game slop refactor | historia |
| 2026-07-17 | feat: add automatic flee on third failed flee attempt | historia |
| 2026-07-17 | feat: update mob flee mechanics with new energy system | historia |
| 2026-07-17 | feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd... | historia |
| 2026-07-13 | feat(admin): convert players page into characters page with basic stats/yaml | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-07 | feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the fi... | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-07 | feat: hidden exits (and related flags) work with commands that change room id... | historia |
| 2026-07-04 | feat: add casino chips, change drops to chips | historia |
| 2026-07-01 | feat: god <level> lets admins set all stats to level | historia |
| 2026-06-29 | fix: long fields truncated better in tables | historia |
| 2026-06-29 | wrap_width and table improvements, targeting 80 character default width | historia |
| 2026-06-29 | feat: self-signed certificates | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-27 | feat: recall/home cmd, line break option | historia |
| 2026-06-25 | feat: on_enter features ported over to triggers, cosmetic fixes with trigger ... | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | feat: who, global chat, removed redundant YAML IDs | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-21 | feat: better score output | historia |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | feat: science combat/triggers overhauled. decks now use autotrigger attacks. | historia |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: science skill roughly implemented | historia |