diff options
| author | historia <[not public]> | 2026-09-18 15:16:44 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 15:16:44 -0400 |
| commit | 7eab582d8a8ee2af1a6baae7baf0696c7005de2e (patch) | |
| tree | 902bbc8c6e39c9f62f779ca23267714ec420b9f5 /internal/player | |
| parent | 153acb7f644d755c45533b7c5311e3ffa47e8973 (diff) | |
| download | thehouseoficarus-7eab582d8a8ee2af1a6baae7baf0696c7005de2e.tar.gz | |
fix: harden triggers, economy, casino, world data, and admin/net paths
Diffstat (limited to 'internal/player')
| -rw-r--r-- | internal/player/hardening_removeitem_test.go | 23 | ||||
| -rw-r--r-- | internal/player/player.go | 6 |
2 files changed, 29 insertions, 0 deletions
diff --git a/internal/player/hardening_removeitem_test.go b/internal/player/hardening_removeitem_test.go new file mode 100644 index 0000000..5cb1e4c --- /dev/null +++ b/internal/player/hardening_removeitem_test.go @@ -0,0 +1,23 @@ +package player + +import "testing" + +// TestRemoveItemRejectsNonPositive: a non-positive quantity must never mutate +// a stack; a negative value used to increase it. +func TestRemoveItemRejectsNonPositive(t *testing.T) { + p := New("alice") + p.SetInvSlot(0, &InventorySlot{ItemID: "coin", Quantity: 5}) + + if p.RemoveItem("coin", -3) { + t.Fatal("negative quantity accepted") + } + if slot := p.InvSlot(0); slot == nil || slot.Quantity != 5 { + t.Fatalf("stack mutated by a negative removal: %+v", slot) + } + if p.RemoveItem("coin", 0) { + t.Fatal("zero quantity accepted") + } + if slot := p.InvSlot(0); slot == nil || slot.Quantity != 5 { + t.Fatalf("stack mutated by a zero removal: %+v", slot) + } +} diff --git a/internal/player/player.go b/internal/player/player.go index f8d9a68..efa906b 100644 --- a/internal/player/player.go +++ b/internal/player/player.go @@ -510,6 +510,12 @@ func (p *Player) CountItem(itemID string) int { } func (p *Player) RemoveItem(itemID string, qty int) bool { + // A non-positive quantity must never mutate a stack: with qty < 0 the + // subtraction below would increase it. Callers pass positive quantities; + // reject anything else instead of creating items from a data typo. + if qty <= 0 { + return false + } remaining := qty for i, slot := range p.Inventory { if slot == nil || slot.ItemID != itemID { |
