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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
root
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internal
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player
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player.go
Age
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Author
3 days
fix: max bet no longer listed numerically, non-bettors can leave mid-round
HEAD
main
historia
2026-08-03
refactor: casino game slop refactor
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2026-07-17
feat: add automatic flee on third failed flee attempt
historia
2026-07-17
feat: update mob flee mechanics with new energy system
historia
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-13
feat(admin): convert players page into characters page with basic stats/yaml
historia
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-07
feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵
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file human readable
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-04
feat: add casino chips, change drops to chips
historia
2026-06-29
fix: long fields truncated better in tables
historia
2026-06-29
wrap_width and table improvements, targeting 80 character default width
historia
2026-06-29
feat: self-signed certificates
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-27
feat: recall/home cmd, line break option
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2026-06-25
feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵
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messages
2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
feat: better score output
historia
2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
historia
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: science skill roughly implemented
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2026-06-19
feat: rough technology skill added
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2026-06-19
feat: rough pharmacy skill added
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
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will break lots of things
2026-06-17
feat: began implementing smithing, ground item display fixes.
historia
2026-06-17
feat: movement overhauled. agility-enhancing items added.
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia
2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: walk command, improved tables and columns
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2026-06-15
feat: unicode option, fixed up options and tables
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2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-11
feat: big map and options changes
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2026-06-11
feat: map implemented with BFS
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2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
fix: standardize skills
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
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2026-06-09
feat: better login screen
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